/// <summary>To be documented.</summary> public readonly unsafe int LockBox(LockedBox *pLockedVolume, Box *pBox, uint Flags) { var @this = (IDirect3DVolume9 *)Unsafe.AsPointer(ref Unsafe.AsRef(in this)); int ret = default; ret = ((delegate * unmanaged[Cdecl] < IDirect3DVolume9 *, LockedBox *, Box *, uint, int >)LpVtbl[9])(@this, pLockedVolume, pBox, Flags); return(ret); }
/// <summary>To be documented.</summary> public readonly unsafe int LockBox(uint Level, LockedBox *pLockedVolume, ref Box pBox, uint Flags) { var @this = (IDirect3DVolumeTexture9 *)Unsafe.AsPointer(ref Unsafe.AsRef(in this)); int ret = default; fixed(Box *pBoxPtr = &pBox) { ret = ((delegate * unmanaged[Cdecl] < IDirect3DVolumeTexture9 *, uint, LockedBox *, Box *, uint, int >)LpVtbl[19])(@this, Level, pLockedVolume, pBoxPtr, Flags); } return(ret); }