Exemplo n.º 1
0
        public static void InvokeEffect(EffectID effectID, LocatedEntity creature, object source, InvokeMode invokeMode, EffectAction action, EffectExt ext)
        {
            if (effectID == EffectID.eid_None)
            {
                return;
            }

            try {
                if (creature != null)
                {
                    GameEvent @event = new GameEvent(GameSpace.Instance, null);
                    @event.CLSID = (int)effectID;
                    @event.SetPos(creature.PosX, creature.PosY);
                    GlobalVars.nwrWin.DoEvent(EventID.event_EffectSound, null, null, @event);
                    @event.Dispose();
                }

                ItemState state;
                if (source != null && source is Item)
                {
                    state = ((Item)source).State;
                }
                else
                {
                    state = ItemState.is_Normal;
                }

                bool valid = (ext == null || ext.Valid);
                if (valid)
                {
                    IEffectProc proc = EffectsData.dbEffectProcs[(int)effectID].Proc;
                    if (proc != null)
                    {
                        proc.Invoke(effectID, (NWCreature)creature, source, state, invokeMode, ext);
                    }
                }
            } catch (Exception ex) {
                //EffectsData.dbEffects[(int)effectID]
                string msg = "Effect.invokeEffect(): " + effectID.ToString();
                if (creature != null)
                {
                    msg = msg + "/" + ((NWCreature)creature).Entry.Sign;
                }
                if (source != null && source is Item)
                {
                    msg = msg + "/" + ((Item)source).Entry.Sign;
                }
                msg = msg + ", " + ex.Message;
                Logger.Write(msg);
            }
        }
Exemplo n.º 2
0
        public static bool InitParams(EffectID effectID, LocatedEntity creature, object source, InvokeMode invokeMode, ref EffectExt refExt)
        {
            if (refExt == null)
            {
                refExt = new EffectExt();
            }

            refExt.ReqParams = EffectsData.dbEffects[(int)effectID].ReqParams;
            ICheckProc proc = EffectsData.dbEffectProcs[(int)effectID].Check;

            if (proc != null)
            {
                proc.Invoke(effectID, (NWCreature)creature, source, invokeMode, refExt);
            }

            return(refExt.Valid);
        }