Update() private method

private Update ( ) : void
return void
Exemplo n.º 1
0
        private KeyboardMovementInput ProcessInputForLocalPlayer(GameTime gameTime, InputInformation inputInfo)
        {
            KeyboardMovementInput input = new KeyboardMovementInput();

            // Keyboard/Dpad controls
            if (inputInfo.CurrentKeyboardState.IsKeyDown(Keys.Left) || inputInfo.CurrentGamePadState.DPad.Left == ButtonState.Pressed)
            {
                input.LeftPressed = true;
            }
            if (inputInfo.CurrentKeyboardState.IsKeyDown(Keys.Right) || inputInfo.CurrentGamePadState.DPad.Right == ButtonState.Pressed)
            {
                input.RightPressed = true;
            }
            if (inputInfo.CurrentKeyboardState.IsKeyDown(Keys.Up) || inputInfo.CurrentGamePadState.DPad.Up == ButtonState.Pressed)
            {
                input.UpPressed = true;
            }
            if (inputInfo.CurrentKeyboardState.IsKeyDown(Keys.Down) || inputInfo.CurrentGamePadState.DPad.Down == ButtonState.Pressed)
            {
                input.DownPressed = true;
            }

            if (inputInfo.CurrentKeyboardState.IsKeyDown(Keys.Space) || inputInfo.CurrentGamePadState.Buttons.X == ButtonState.Pressed)
            {
                var laser = _laserManager.FireLocalLaserClient(gameTime, _localPlayer.Position, _localPlayer.Rotation, _playerColours[_localPlayer.NetworkID]);
                if (laser != null)
                {
                    input.FirePressed = true;
                    var dataPacket           = _localPlayer.BuildUpdatePacket();
                    PlayerFiredPacket packet = NetworkPacketFactory.Instance.MakePlayerFiredPacket(dataPacket.XPosition, dataPacket.YPosition, dataPacket.Speed, dataPacket.Rotation);
                    packet.TotalGameTime = (float)gameTime.TotalGameTime.TotalSeconds; // TOTAL GAME TIME NOT ELAPSED TIME!
                    packet.LaserID       = laser.LaserID;

                    // Send the packet to the server
                    SendMessageToTheServer(packet, MessageType.GI_ClientSend_PlayerFired);
                }
            }

            if (Application.APPLY_CLIENT_SIDE_PREDICTION)
            {
                _localPlayer.ApplyInputToPlayer(input, (float)gameTime.ElapsedGameTime.TotalSeconds);
                _localPlayer.Update((float)gameTime.ElapsedGameTime.TotalSeconds);
            }
            _localPlayer.UpdateAnimation(gameTime);

            return(input);
        }
Exemplo n.º 2
0
        public GameScreen Update(GameTime gameTime)
        {
            weapon.Update();

            testFigure.Update();
            dummyFigure.Update();

            // These two lines stay here, even after we delete testing stuff
            world.Step((float)gameTime.ElapsedGameTime.TotalSeconds);
            return(this);
        }
Exemplo n.º 3
0
    //Updates the game when the player is alive.
    private void UpdateGameStateAlive()
    {
        while (SDL.SDL_PollEvent(out SDL.SDL_Event e) != 0)
        {
            localPlayer.HandleEvents(e);

            if (Hardware.IsKeyPressed(SDL.SDL_Keycode.SDLK_ESCAPE, e))
            {
                Disconnect();
            }
        }
        //Update the players and bullet positions
        localPlayer.SetAngle(camera);
        localPlayer.Update(deltaTime, map.Hitboxes);
        localPlayer.Shoot(camera);
        camera.SetPos(localPlayer, Player.SPRITE_WIDTH, Player.SPRITE_HEIGHT);
        players.Update(deltaTime);
        bullets.Update(deltaTime);
    }
Exemplo n.º 4
0
        internal static void Loop()
        {
            var x = Memory.Read <IntPtr>(EngineDll.BaseAddress + Offsets.signatures.dwClientState, false);
            var f = Memory.Read <int>(x + 0x100, false);

            if (f != 6)
            {
                return;
            }

            LocalPlayer.Update();
            Entities.Update();
            Crosshair.Update();
            // TODO!! Make better aimbot
            //foreach (var enemies in Entities.Entities)
            //foreach (var player in LocalPlayer.Localplayer)
            //{
            //    //Console.WriteLine(player.CurrentWeapon);
            //    if (enemies.Health <= 1) continue;
            //    var currentViewAngle = player.ViewAngles;
            //    var localHeadPos = player.LocalEyePosition;
            //    var enemyHeadPos = enemies.BonePosition(8);

            //    var calculatedAngle = localHeadPos.CalcAngle(enemyHeadPos);
            //    var clampedAngle = calculatedAngle.ClampAngle();
            //    var Fov =
            //        System.Math.Sqrt(System.Math.Pow(clampedAngle.X - currentViewAngle.X, 2) +
            //                         System.Math.Pow(clampedAngle.Y - currentViewAngle.Y, 2));
            //    var IsDown = (Vector3.GetKeyState(0x01) & 0xFF00) != 0;
            //    if (!(Fov < 2)) continue;
            //        if (IsDown)
            //        {



            //        }
            //    }


            //Bunnyhop.Activated();
            //TriggerBot.Activated();
            Bspotted.Activated();
        }
Exemplo n.º 5
0
        /// <summary>
        /// Updates the scene.
        /// </summary>
        /// <param name="gameTime">Game frame interval.</param>
        public void Update(GameTime gameTime)
        {
            // Update networking
            NetworkManager.HandleIncomingMessages();

            // Update input
            InputState io = LocalPlayer.Update(gameTime);

            if (io != null)
            {
                // Send to game server
                NetworkHandler.SendMessage(PacketWriter.UpdatePlayerInput(io));
            }

            // Update entities
            EntityManager.Update(gameTime, Camera);

            // Update GUI
            Gui.Update(gameTime);
        }
Exemplo n.º 6
0
        private void SetupInstance()
        {
            _device = new D2DDevice(new DeviceOptions
            {
                AntiAliasing  = true,
                Hwnd          = _window.WindowHandle,
                MeasureFps    = true,
                MultiThreaded = false,
                VSync         = false
            });

            _procUtils = new ProcUtils(ProcessName,
                                       WinApi.ProcessAccessFlags.VirtualMemoryRead | WinApi.ProcessAccessFlags.VirtualMemoryWrite |
                                       WinApi.ProcessAccessFlags.VirtualMemoryOperation);
            MemUtils.Handle = _procUtils.Handle;

            _frameTimer = new FrameTimer(_device, 100);

            _window.OnWindowBoundsChanged += _window_OnWindowBoundsChanged;

            _initializeGraphicObjects = true;

            _frameTimer.OnFrameStarting += _frameTimer_OnFrameStarting;
            _frameTimer.OnFrame         += _frameTimer_OnFrame;

            _frameTimer.Start();
            Task.Run(async() =>
            {
                while (true)
                {
                    var targetWnd = Managed.FindWindow(GameClass, GameName);
                    if (targetWnd != IntPtr.Zero)
                    {
                        Managed.GetWindowRect(targetWnd, out var targetSize);

                        if (targetSize.Left < 0 && targetSize.Top < 0 && targetSize.Right < 0 &&
                            targetSize.Bottom < 0 ||
                            GetWindow() != ProcessName || !IsGameRun())
                        {
                            CanDraw = false;
                        }
                        else
                        {
                            CanDraw = true;
                        }
                    }
                    else
                    {
                        CanDraw = false;
                    }
                    await Task.Delay(500);
                }
            });

            LocalPlayer = new LocalPlayer();
            Players     = new List <Player>();
            for (var i = 0; i < MaxPlayersOnMap; i++)
            {
                var p = new Player(i);
                if (p.Entity == LocalPlayer.Entity)
                {
                    continue;
                }

                Players.Add(p);
            }

            Task.Run(async() =>
            {
                while (!IsInGame())
                {
                    await Task.Delay(500);
                }
                LocalPlayer.Update();
                Loaded();
            });
        }
Exemplo n.º 7
0
        private void Loaded()
        {
            Task.Run(async() =>
            {
                while (true)
                {
                    if (InGame)
                    {
                        LocalPlayer.Update();
                        foreach (var player in Players)
                        {
                            player.Update();
                        }
                        if (Program.IsEspEnabled)
                        {
                            foreach (var justEntity in ListOfGlow.ToList())
                            {
                                justEntity.Update();
                            }
                        }
                        await Task.Delay(1);
                    }
                    else
                    {
                        await Task.Delay(100);
                    }
                }
            });
            Task.Run(async() =>
            {
                while (true)
                {
                    if (Program.IsTriggerBot && InGame)
                    {
                        if (LocalPlayer.PlayerInCrosshair != null)
                        {
                            var myWeapon = LocalPlayer.GetCurrentWeapon();
                            if (myWeapon == WeaponHandler.ItemDefinitionIndex.WeaponAwp ||
                                myWeapon == WeaponHandler.ItemDefinitionIndex.WeaponScar20 ||
                                myWeapon == WeaponHandler.ItemDefinitionIndex.WeaponG3sg1 ||
                                myWeapon == WeaponHandler.ItemDefinitionIndex.WeaponSsg08)
                            {
                                if (LocalPlayer.IsScoping())
                                {
                                    WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTDOWN, 0, 0, 0, 0);
                                    await Task.Delay(1);
                                    WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTUP, 0, 0, 0, 0);
                                }
                            }
                            else
                            {
                                WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTDOWN, 0, 0, 0, 0);
                                await Task.Delay(1);
                                WinApi.mouse_event(WinApi.MOUSEEVENTF.LEFTUP, 0, 0, 0, 0);
                            }
                        }
                    }
                    else
                    {
                        await Task.Delay(100);
                    }
                }
            });
            Task.Run(async() =>
            {
                while (true)
                {
                    if (Program.IsAimEnabled && Program.IsAimInAction && InGame)
                    {
                        if (IsCanNewTarget)
                        {
                            foreach (var player in Players.Where(x => x.IsValid && x.IsEnemy && x.IsAlive))
                            {
                                var w2SHead = MathUtils.WorldToScreen(LocalPlayer.ViewMatrix,
                                                                      new Vector2(_sizeX, _sizeY),
                                                                      player.GetEntityBonePosition(8));
                                FindClosest(player, w2SHead);
                            }
                        }
                        if (Closed != null)
                        {
                            IsCanNewTarget = false;
                        }
                        if (Closed == null || LocalPlayer.GetWeaponClip() <= 0 || !Closed.IsAlive || !Closed.IsValid)
                        {
                            Closed = null;
                            continue;
                        }

                        AimFunction();
                    }
                    else
                    {
                        IsCanNewTarget = true;
                        Closed         = null;
                        await Task.Delay(1);
                    }
                }
            });
            Task.Run(async() =>
            {
                var ignoreClassList = new List <int>()
                {
                    38, 50, 139, 242
                };
                while (true)
                {
                    if (Program.IsEspEnabled && InGame)
                    {
                        var glowObj   = MemUtils.ReadInt32(Client + Signatures.dwGlowObjectManager);
                        var glowCount = MemUtils.ReadInt32(Client + Signatures.dwGlowObjectManager + 4);

                        /*Printer.PrintInfo($"GlowCOunt: {glowCount}");
                         * Printer.PrintInfo(
                         *  $"Classes {MemUtils.ReadString(Client + Signatures.dwGetAllClasses, 128, Encoding.ASCII)}");*/
                        for (var i = 0; i <= glowCount; i++)
                        {
                            var entity = MemUtils.ReadInt32((IntPtr)(glowObj + i * 0x38));

                            if (entity == 0)
                            {
                                continue;
                            }

                            var one     = MemUtils.ReadInt32((IntPtr)(entity + 8));
                            var two     = MemUtils.ReadInt32((IntPtr)(one + 2 * 4));
                            var three   = MemUtils.ReadInt32((IntPtr)(two + 1));
                            var classId = MemUtils.ReadInt32((IntPtr)(three + 20));
                            //Printer.PrintInfo($"[{i}] Entity: {entity} | {one} | {two} | {three} | {classId}");

                            if (classId > 0 && ignoreClassList.All(x => x != classId))
                            {
                                if (!ListOfGlow.Any(x => x.Entity.Equals(entity)))
                                {
                                    ListOfGlow.Add(new JustEntity(entity));
                                }
                                MemUtils.WriteFloat((IntPtr)(glowObj + i * 0x38 + 0x4), 255);
                                MemUtils.WriteFloat((IntPtr)(glowObj + i * 0x38 + 0x8), 0);
                                MemUtils.WriteFloat((IntPtr)(glowObj + i * 0x38 + 0xC), 255);
                                MemUtils.WriteFloat((IntPtr)(glowObj + i * 0x38 + 0x10), 255);
                                MemUtils.Write((IntPtr)(glowObj + i * 0x38 + 0x24), new byte[] { 1 });
                                MemUtils.Write((IntPtr)(glowObj + i * 0x38 + 0x25), new byte[] { 0 });
                            }
                        }

                        foreach (var p in Players.Where(x => x.IsValid && x.IsAlive))
                        {
                            var glowIndex = MemUtils.ReadInt32((IntPtr)(p.Entity + Netvars.m_iGlowIndex));
                            if (p.IsAlly)
                            {
                                MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x4), 0);
                                MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x8), 155);
                                MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0xC), 255);
                                MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x10), 255);
                                MemUtils.Write((IntPtr)(glowObj + glowIndex * 0x38 + 0x24), new byte[] { 1 });
                                MemUtils.Write((IntPtr)(glowObj + glowIndex * 0x38 + 0x25), new byte[] { 0 });
                            }
                            else
                            {
                                MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x4), 255);
                                MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x8), 0);
                                MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0xC), 0);
                                MemUtils.WriteFloat((IntPtr)(glowObj + glowIndex * 0x38 + 0x10), 255);
                                MemUtils.Write((IntPtr)(glowObj + glowIndex * 0x38 + 0x24), new byte[] { 1 });
                                MemUtils.Write((IntPtr)(glowObj + glowIndex * 0x38 + 0x25), new byte[] { 0 });
                            }
                        }
                    }
                    await Task.Delay(10);
                }
            });

            Task.Run(async() =>
            {
                while (true)
                {
                    if (!Program.IsBunnyHopEnabled || !Program.IsBunnyHopSpaced || !LocalPlayer.IsValid ||
                        !LocalPlayer.IsAlive)
                    {
                        continue;
                    }
                    var flags = MemUtils.ReadInt32((IntPtr)LocalPlayer.Entity + Netvars.m_fFlags);
                    if (flags == (int)FlagType.Jump)
                    {
                        continue;
                    }
                    MemUtils.WriteInt32(Client + Signatures.dwForceJump, 5);
                    await Task.Delay(25);
                    MemUtils.WriteInt32(Client + Signatures.dwForceJump, 4);
                    await Task.Delay(50);
                }
            });

            Task.Run(async() =>
            {
                while (true)
                {
                    var newInGame = IsInGame();
                    if (newInGame && newInGame != InGame)
                    {
                        ClientState = MemUtils.ReadInt32(Engine + Signatures.dwClientState);
                        _mapName    = MemUtils.ReadString((IntPtr)ClientState + Signatures.dwClientState_Map, 32, Encoding.ASCII).TrimStart('_');

                        Players.Clear();
                        MaxPlayersOnMap = GetMapPlayers();

                        Printer.PrintSuccess($"NewMapLoaded: {_mapName} (MaxPlayers: {_mapName})");
                        for (var i = 0; i < MaxPlayersOnMap; i++)
                        {
                            var p = new Player(i);
                            if (p.Entity == LocalPlayer.Entity)
                            {
                                continue;
                            }

                            Players.Add(p);
                        }
                    }
                    InGame = newInGame;
                    await Task.Delay(200);
                }
            });
        }