Exemplo n.º 1
0
        public static void CreateAssetInstance()
        {
            ScriptableModProfile asset = ScriptableObject.CreateInstance <ScriptableModProfile>();

            int profileCount
                = LocalDataStorage.GetFiles(Application.dataPath, "NewModProfile*.asset", false).Count;

            string fileNameAddition = (profileCount > 0
                                       ? " (" + profileCount.ToString() + ")"
                                       : "");

            AssetDatabase.CreateAsset(asset, "Assets/NewModProfile" + fileNameAddition + ".asset");
            AssetDatabase.SaveAssets();

            EditorUtility.FocusProjectWindow();

            Selection.activeObject = asset;
        }
Exemplo n.º 2
0
        protected virtual void LayoutProfileInitialization()
        {
            EditorGUILayout.LabelField("Initialize Mod Profile");

            // ---[ DISPLAY ]---
            EditorGUILayout.Space();

            if (GUILayout.Button("Create New"))
            {
                EditorApplication.delayCall += () =>
                {
                    ScriptableModProfile smp = this.target as ScriptableModProfile;
                    Undo.RecordObject(smp, "Initialize Mod Profile");

                    smp.modId = 0;
                    smp.editableModProfile = new EditableModProfile();

                    OnDisable();
                    OnEnable();
                    isRepaintRequired = true;
                };
            }

            EditorGUILayout.Space();

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("---- OR ----");
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Load Existing Profile");

            if (user == null)
            {
                EditorGUILayout.HelpBox("Log in required to load existing mods",
                                        MessageType.Info);
                if (GUILayout.Button("Log In to mod.io"))
                {
                    LoginWindow.GetWindow <LoginWindow>("Login to mod.io");
                }
            }
            else if (modOptions.Length > 0)
            {
                using (new EditorGUI.DisabledScope(isModListLoading))
                {
                    modInitializationOptionIndex = EditorGUILayout.Popup("Select Mod", modInitializationOptionIndex, modOptions);
                    if (GUILayout.Button("Load"))
                    {
                        ModProfile profile = modList[modInitializationOptionIndex];
                        EditorApplication.delayCall += () =>
                        {
                            ScriptableModProfile smp = this.target as ScriptableModProfile;
                            Undo.RecordObject(smp, "Initialize Mod Profile");

                            smp.modId = profile.id;
                            smp.editableModProfile = EditableModProfile.CreateFromProfile(profile);

                            string smpFilePath = AssetDatabase.GetAssetPath(smp);
                            string smpDir      = Path.GetDirectoryName(smpFilePath);

                            int profileCount
                                = LocalDataStorage.GetFiles(smpDir, profile.name + "*.asset", false).Count;

                            string fileNameAddition = (profileCount > 0
                                                       ? " (" + profileCount.ToString() + ")"
                                                       : "");

                            AssetDatabase.RenameAsset(smpFilePath, profile.name + fileNameAddition + ".asset");

                            OnDisable();
                            OnEnable();
                            isRepaintRequired = true;
                        };
                    }
                }
            }
            else
            {
                EditorGUILayout.HelpBox("No loadable mod profiles detected.",
                                        MessageType.Info);
            }
        }