Exemplo n.º 1
0
 //-------------------------------------------------------------------
 void UpdateLocalControllers()
 {
     // Only allow players to join/leave during the lobby state
     if (GameManager.GetInstance().m_currentState == eGameState.WAIT_FOR_READY)
     {
         for (int i = 0; i < LocalControllers.Length; ++i)
         {
             LocalController local = LocalControllers[i];
             if (local == null)
             {
                 KeyCode join_key = LocalController.GetActionKey(i);
                 if (Input.GetKeyDown(join_key))
                 {
                     GameObject go = GameObject.Instantiate(LocalControllerPrefab);
                     local               = go.GetComponent <LocalController>();
                     local.GamepadID     = i;
                     LocalControllers[i] = local;
                 }
             }
             else
             {
                 // only allow people to leave locally
                 KeyCode leave_key = LocalController.GetCancelKey(i);
                 if (Input.GetKeyDown(leave_key))
                 {
                     GameObject.Destroy(local.gameObject);
                     LocalControllers[i] = null;
                 }
             }
         }
     }
 }