protected override void OnDeactivate() { base.OnDeactivate(); this._closed = true; LoadingWindow.EnableGlobalLoadingWindow(false); InformationManager.HideInformations(); }
public MBVassalBannerEditorGauntletScreen(NewClanBannerEditorState bannerEditorState) { LoadingWindow.EnableGlobalLoadingWindow(); this._clan = bannerEditorState.GetClan(); this._bannerEditorLayer = new BannerEditorView(bannerEditorState.GetCharacter(), bannerEditorState.GetClan().Banner, new ControlCharacterCreationStage(this.OnDone), new TextObject("{=WiNRdfsm}Done", null), new ControlCharacterCreationStage(this.OnCancel), new TextObject("{=3CpNUnVl}Cancel", null), null, null, null, null, null); this._bannerEditorLayer.DataSource.SetClanRelatedRules(bannerEditorState.GetClan().Kingdom == null); }
public FaceDetailsCreatorScreen(FaceDetailsCreatorState faceDetailsCreatorState) { LoadingWindow.EnableGlobalLoadingWindow(false); this._faceDetailsCreatorState = faceDetailsCreatorState; this._facegenLayer = new BodyGeneratorView(new ControlCharacterCreationStage(this.OnExit), GameTexts.FindText("str_done", null), new ControlCharacterCreationStage(this.OnExit), GameTexts.FindText("str_cancel", null), faceDetailsCreatorState.EditHero.CharacterObject, false, null); }
public BannerEditorScreen(BannerEditorState bannerEditorState) { LoadingWindow.EnableGlobalLoadingWindow(); _bannerEditorLayer = new BannerEditorView(BannerEditorState.Character, BannerEditorState.Banner, OnDone, new TextObject("{=WiNRdfsm}Done"), OnCancel, new TextObject("{=3CpNUnVl}Cancel")); _bannerEditorLayer.DataSource.SetClanRelatedRules(true); }
protected override void OnDeactivate() { base.OnDeactivate(); this._facegenLayer.OnFinalize(); LoadingWindow.EnableGlobalLoadingWindow(false); InformationManager.HideInformations(); Mission current = Mission.Current; if (current != null) { foreach (Agent expr_39 in current.Agents) { expr_39.EquipItemsFromSpawnEquipment(); expr_39.UpdateAgentProperties(); } } }
private void TogglePause() { if (Game.Current == null) { return; } var isPaused = Game.Current.GameStateManager.ActiveStateDisabledByUser; Game.Current.GameStateManager.ActiveStateDisabledByUser = !isPaused; if (isPaused) { LoadingWindow.DisableGlobalLoadingWindow(); } else { LoadingWindow.EnableGlobalLoadingWindow(); } }
protected override void OnDeactivate() { LoadingWindow.EnableGlobalLoadingWindow(false); }
protected override void OnInitialize() { base.OnInitialize(); LoadingWindow.EnableGlobalLoadingWindow(); }
public HeroAdminScreen(HeroAdminState heroAdminState) { LoadingWindow.EnableGlobalLoadingWindow(); this._heroAdminState = heroAdminState; }
protected override void OnDeactivate() { base.OnDeactivate(); LoadingWindow.EnableGlobalLoadingWindow(); InformationManager.HideInformations(); }
protected override void OnDeactivate() => LoadingWindow.EnableGlobalLoadingWindow();