Exemplo n.º 1
0
            // Start paint area
            public static void StartPaintArea()
            {
                if (Visualizer.GetGameObject() != null)
                {
                    // Set painting area to true
                    paintingArea = true;

                    // Record paint area start location
                    paintAreaStart   = Visualizer.GetGameObject().transform.position;
                    paintAreaStart.y = Settings.Data.gui.grid.gridHeight *
                                       Settings.Data.gui.grid.yUnitSize + Const.Grid.yOffsetToAvoidTearing;

                    // Create new Paint Area Visualizer
                    paintAreaVisualizer = GameObject.CreatePrimitive(PrimitiveType.Plane);
                    paintAreaVisualizer.transform.position = new Vector3(0f, 0f, 0f);
                    paintAreaVisualizer.name = "MAST_Paint_Area_Visualizer";

                    // Configure Paint Area Visualizer MeshRenderer
                    MeshRenderer paintAreaMeshRenderer = paintAreaVisualizer.GetComponent <MeshRenderer>();
                    paintAreaMeshRenderer.lightProbeUsage      = UnityEngine.Rendering.LightProbeUsage.Off;
                    paintAreaMeshRenderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off;
                    paintAreaMeshRenderer.shadowCastingMode    = UnityEngine.Rendering.ShadowCastingMode.Off;
                    paintAreaMeshRenderer.receiveShadows       = false;

                    // Configure Paint Area Visualizer Material
                    if (paintAreaMaterial == null)
                    {
                        paintAreaMaterial = LoadingHelper.GetPaintAreaMaterial();
                    }
                    paintAreaMeshRenderer.material = paintAreaMaterial;

                    // Hide the Paint Area Visualizer in the hierarchy
                    paintAreaVisualizer.hideFlags = HideFlags.HideInHierarchy;

                    // Update the paint area
                    UpdatePaintArea();
                }
            }