Exemplo n.º 1
0
        public void ReloadTexture()
        {
            var sprites = LoadedSprites.Where(s => s.Texture == texture).ToList();

            texture.Dispose();
            texture = null;

            texture = TextureLoader.FromFile(file, preMultipliedAlpha);
            foreach (Sprite sprite in sprites)
            {
                sprite.texture = texture;
            }
        }
Exemplo n.º 2
0
        public static Sprite GetSprite(string sprite, Vector2 pivot, float pixelsPerUnit = 0f)
        {
            string dictionaryEntry = $"{sprite},{pivot.x.ToString()},{pivot.y.ToString()}";

            if (LoadedSprites.ContainsKey(dictionaryEntry))
            {
                return(LoadedSprites[dictionaryEntry]);
            }

            Texture2D baseTexture = GetTexture(sprite);
            Sprite    newSprite   = Sprite.Create(baseTexture, new Rect(0, 0, baseTexture.width, baseTexture.height), pivot, pixelsPerUnit, 0, SpriteMeshType.FullRect);

            LoadedSprites[dictionaryEntry] = newSprite;
            return(newSprite);
        }
Exemplo n.º 3
0
 public void ReloadTexture(bool updateAllSprites = false) => ReloadTexture(updateAllSprites ? LoadedSprites.Where(s => s.texture == texture).ToList() : new List <Sprite>()
 {
     this
 });
Exemplo n.º 4
0
 public void ReloadTexture(bool updateAllSprites = false) => ReloadTexture(updateAllSprites ? LoadedSprites.Where(s => s.Texture == texture) : new Sprite[] { this });