private void MenuLayer_Clicked(HandledEventArgs obj) { if (_loadGameWindow == null) { var position = InputManager.GetMousePostion(true); if (position.Y < TopBoundary) { _viewSwitcher.OpenMap(null); } else if (position.Y > BottomBoundary) { // TODO: terminate game } else { _loadGameWindow = _commonGuiFactory.CreateLoadGameWindow(args => { RemoveElement(_loadGameWindow); _loadGameWindow = null; args.Handled = true; }); AddElement(_loadGameWindow); } } }
/// <summary> /// Load a party in progress /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void LoadGameEvent(object sender, EventArgs e) { //if (!System.IO.File.Exists("data/savegame.xml")) // return; LoadGame = new LoadGameWindow(null); }
private void ViewModel_LoadGameOpen(object sender, EventArgs e) { _viewmodel.SelectedGame = null; _model.IsPaused = true; _loadwindow = new LoadGameWindow(); _loadwindow.DataContext = _viewmodel; _loadwindow.ShowDialog(); }
public LoadGameWindow CreateLoadGameWindow(Action <HandledEventArgs> onExit) { var window = new LoadGameWindow(_guiServices, _texts); window.ArchiveNameClicked += (args, name) => { _viewSwitcher.OpenMenu(); //TODO: keep archives path in common place _gameArchive.LoadGame(Path.Combine("data", "archive", name)); _viewSwitcher.OpenMap(null); }; if (onExit != null) { window.ExitClicked += onExit; } return(window); }
IEnumerable <Item> GetMenuItems() { // Quit var Item = new Item(GlblRes.Quit); Item.OnClick = () => { if (GameRunning) { ExitConfirmationWindow.ShowModal(); ShowLogo(false); ExitConfirmationWindow.Focused = true; } else { Engine.Exit(); } }; yield return(Item); // Credits Item = new Item(GlblRes.Credits); Item.OnClick = () => { CreditsWindow.Show(); ShowLogo(false); CreditsWindow.Focused = true; }; yield return(Item); // Settings Item = new Item(GlblRes.Settings); Item.OnClick = () => { SettingsWindow.ShowModal(); ShowLogo(false); SettingsWindow.Focused = true; }; yield return(Item); // Load Item = new Item(GlblRes.Load); Item.IsVisible = () => { return(SaveGames.Count > 0); }; Item.OnClick = () => { LoadGameWindow.ShowModal(); ShowLogo(false); LoadGameListbox.Focused = true; }; yield return(Item); // Save Item = new Item(GlblRes.Save); Item.IsVisible = () => { return(GameRunning); }; Item.OnClick = () => { ShowLogo(false); SaveGameWindow.ShowModal(); }; yield return(Item); // Continue Item = new Item(GlblRes.Continue); Item.OnClick = () => { ContinueGame(); }; Item.IsVisible = () => { return(GameRunning); }; yield return(Item); // New Game Item = new Item(GlblRes.New_Game); Item.OnClick = () => { MainMenuBackground.Hide(); Engine.Renderer.GUIManager.ShowSoftwareCursor = false; Engine.StartGame(); }; yield return(Item); }