public async Task StartAsync(IEnumerable <string> files) { foreach (var file in files) { LoadBlock.Post(new CodeFile(file)); } LoadBlock.Complete(); await SaveBlock.Completion; }
void Start() { startBlock = gameObject.GetComponent <StartBlock>(); GP = GameObject.Find("Script").GetComponent <GPCtrlr>(); if (gameObject.GetComponent <StartBlock>() != null) { startBlock = gameObject.GetComponent <StartBlock>(); x = startBlock.x; y = startBlock.y; } else { loadBlock = gameObject.GetComponent <LoadBlock>(); x = loadBlock.x; y = loadBlock.y; } }