private void Start() { UpdateScoreText(); livesController.InitializedLives(StartLives); jumperSpawner = GetComponent <JumperSpawner>(); gameOverSign.SetActive(false); }
private void Start() { UpdateScoreText(); livesController.InitializedLives(StartLives); jumperSpawner = GetComponent <JumperSpawner>(); gameOverSign.SetActive(false); }