Exemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        string binid = "MENU0004";

        rl = new ReadList(binid);
        int a_fairy = rl.items.Length;

        fairy_names = new string[a_fairy];
        info        = new string[a_fairy];
        for (int i = 0; i < a_fairy; i++)
        {
            fairy_names[i] = rl.items[i];
            info[i]        = rl.infos[i];
        }


        fys = new fairy[a_fairy];

        fairy_collection = new bool[a_fairy];

        fairy_list = Instantiate(list_tool, transform);
        fairy_list.SetListPos(list_pos);
        fairy_list.SetInfoPos(info_pos);

        fairy_lv_bar    = new Text[a_fairy];
        fairy_lv_status = new Text[a_fairy];

        for (int i = 0; i < a_fairy; i++)
        {
            fairy_lv_bar[i]      = Instantiate(text, transform);
            fairy_lv_bar[i].name = "lv_bar_" + i.ToString();
            TextSetPos(fairy_lv_bar[i], new Rect(list_pos.x + 100, list_pos.y + i * 30, list_pos.width, list_pos.height));
            fairy_lv_bar[i].text = lv_bar(i);

            fairy_lv_status[i]      = Instantiate(text, transform);
            fairy_lv_status[i].name = "lv_status_" + i.ToString();
            TextSetPos(fairy_lv_status[i], new Rect(list_pos.x + 300, list_pos.y + i * 30, list_pos.width, list_pos.height));
            fys[i] = new fairy();
        }

        //crystals
        crystal_amount      = Instantiate(text, transform);
        crystal_amount.name = "CrystalAmount";
        TextSetPos(crystal_amount, crystal_pos);

        feed_confirm = Instantiate(diag, transform);
        feed_confirm.SetActive(false);

        //instructions
        instructions      = Instantiate(text, transform);
        instructions.name = "Instructions";
        instructions.GetComponent <TextSetPos>().SetPos(instructions_pos);
        instructions.text = "↑↓ 精灵选择 ←→ 效果A等级调整 ⓎⒶ 效果B等级调整 Ⓧ 精灵装备/卸下 Ⓑ 精灵升级";

        //e for equipped
        e = Instantiate(picture_e, transform);
        FairyEquipUpdate();
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        labels = labelname.Length;
        item   = new string[labels][];
        info   = new string[labels][];

        b_item = new bool[labels][];

        rls = new ReadList[labels];
        for (int i = 0; i < labels; i++)
        {
            int j = i + 1;
            binid  = "MENU000" + j.ToString();
            rls[i] = new ReadList(binid);

            item[i] = rls[i].items;
            info[i] = rls[i].infos;
        }

        b_item[0] = GetComponent <SystemDataManager>().LoadBools("character_collection");
        b_item[1] = GetComponent <SystemDataManager>().LoadBools("setting_collection");
        b_item[2] = GetComponent <SystemDataManager>().LoadBools("ending_collection");

        //message lock manage

        for (int i = 0; i < item.Length; i++)
        {
            string[] messages = item[i];
            int      mes_len  = messages.Length;
            if (b_item[i].Length != mes_len)
            {
                Debug.Log("savedata wrong.");
            }

            for (int j = 0; j < mes_len; j++)
            {
                if (!b_item[i][j])
                {
                    item[i][j] = "???";
                    info[i][j] = "???????";
                }
            }
        }

        {
            db_list = Instantiate(listtool, transform);
            db_list.SetListPos(list_pos);
            db_list.SetInfoPos(info_pos);
            db_list.InitText(rls[labelpos]);
        }
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        PlayerPrefs.DeleteAll();

        farm_menu = Instantiate(data_canvas);
        farm_menu.GetComponentInChildren <GameDataManager>().save_flag = false;
        farm_menu.SetActive(false);

        DataBaseMenu = Instantiate(DataBaseCanvas);
        DataBaseMenu.SetActive(false);

        //list
        string   binid = "MENU0000";
        ReadList rl    = new ReadList(binid);

        main_menu = Instantiate(list_tool, transform);
        main_menu.SetListPos(list_pos);
        main_menu.SetInfoPos(info_pos);
        main_menu.GetComponent <ListTool>().InitText(rl);
        main_menu.SetInfoAlign(TextAnchor.MiddleCenter);
    }