Exemplo n.º 1
0
        /// <summary>
        /// Create a profile for a grid.
        /// </summary>
        /// <param name="grid">grid to profile</param>
        private GridShapeProfiler(IMyCubeGrid grid)
        {
            this.myCubeGrid = grid;
            myLogger        = new Logger("GridShapeProfiler", () => myCubeGrid.DisplayName);
            this.SlimBlocks = new ListSnapshots <IMySlimBlock>();

            // instead of iterating over blocks, test cells of grid for contents (no need to lock grid)
            ReadOnlyList <IMySlimBlock> mutable = SlimBlocks.mutable();

            myCubeGrid.Min.ForEachVector(myCubeGrid.Max, (cell) => {
                IMySlimBlock slim = myCubeGrid.GetCubeBlock(cell);
                if (slim != null)
                {
                    mutable.Add(slim);
                }
                return(false);
            });

            myCubeGrid.OnBlockAdded   += Grid_OnBlockAdded;
            myCubeGrid.OnBlockRemoved += Grid_OnBlockRemoved;
            myCubeGrid.OnClose        += Grid_OnClose;

            using (lock_registry.AcquireExclusiveUsing())
                registry.Add(this.myCubeGrid, this);
        }
Exemplo n.º 2
0
			/// <summary>
			/// Create Results from a List of execution times.
			/// </summary>
			/// <param name="executionTimes">Execution times. Results does not create a copy, so the list should not be changed.</param>
			internal Results(ListSnapshots<MyTimeSpan> executionTimes)
			{
				UnsortedResults = executionTimes.immutable();
				Count = UnsortedResults.Count;

				Lazy_SortedResults = new Lazy<ReadOnlyList<MyTimeSpan>>(() =>
				{
					executionTimes.mutable().Sort((MyTimeSpan first, MyTimeSpan second) => { return Math.Sign((first - second).Ticks); });
					return new ReadOnlyList<MyTimeSpan>(executionTimes.immutable());
				});

				Lazy_Total = new Lazy<MyTimeSpan>(() =>
				{
					MyTimeSpan sum = new MyTimeSpan(0);
					foreach (MyTimeSpan result in UnsortedResults)
						sum += result;
					return sum;
				});

				Lazy_Mean = new Lazy<MyTimeSpan>(() => { return new MyTimeSpan(Total.Ticks / Count); });
				Lazy_Median = new Lazy<MyTimeSpan>(() => SortedResults_Interpolate((decimal)Count / 2 - 0.5m));
				Lazy_FirstQuartile = new Lazy<MyTimeSpan>(() => SortedResults_Interpolate((decimal)Count / 4 - 0.5m));
				Lazy_ThirdQuartile = new Lazy<MyTimeSpan>(() => SortedResults_Interpolate((decimal)Count * 3 / 4 - 0.5m));
			}
Exemplo n.º 3
0
		/// <summary>
		/// Time an Action
		/// </summary>
		/// <param name="action">Action to perform</param>
		/// <param name="iterations">Number of iterations of action</param>
		/// <param name="ignoreFirst">Perform an extra invokation first, that will not be timed.</param>
		/// <returns>Results of timing</returns>
		/// <exception cref="ArgumentNullException">If action == null</exception>
		/// <exception cref="ArgumentOutOfRangeException">If iterarions &lt; 1</exception>
		public static Results Time(Action action, int iterations = 1, bool extraFirst = false)
		{
			VRage.Exceptions.ThrowIf<ArgumentNullException>(action == null, "action");
			VRage.Exceptions.ThrowIf<ArgumentOutOfRangeException>(iterations < 1, "iterations < 1");

			if (extraFirst)
				action.Invoke();
			ListSnapshots<MyTimeSpan> unsortedResults = new ListSnapshots<MyTimeSpan>(iterations);
			ReadOnlyList<MyTimeSpan> mutable = unsortedResults.mutable();
			for (int i = 0; i < iterations; i++)
			{
				MyGameTimer actionTimer = new MyGameTimer();
				action.Invoke();
				mutable.Add(actionTimer.Elapsed);
			}
			return new Results(unsortedResults);
		}
Exemplo n.º 4
0
 /// <summary>
 /// Add a block to the profile.
 /// </summary>
 private void Grid_OnBlockAdded(IMySlimBlock slim)
 {
     using (lock_SlimBlocks.AcquireExclusiveUsing())
         SlimBlocks.mutable().Add(slim);
 }