Exemplo n.º 1
0
		public static void CallLists(Int32 n, ListNameType type, IntPtr lists)
		{
			Debug.Assert(Delegates.pglCallLists != null, "pglCallLists not implemented");
			Delegates.pglCallLists(n, (Int32)type, lists);
			CallLog("glCallLists({0}, {1}, 0x{2})", n, type, lists.ToString("X8"));
		}
Exemplo n.º 2
0
		public static void CallLists(Int32 n, ListNameType type, Object lists)
		{
			GCHandle pin_lists = GCHandle.Alloc(lists, GCHandleType.Pinned);
			try {
				CallLists(n, type, pin_lists.AddrOfPinnedObject());
			} finally {
				pin_lists.Free();
			}
		}
Exemplo n.º 3
0
 public static void glCallLists(Int32 n, ListNameType type, IntPtr lists)
 {
     i_OpenGL1_0.glCallLists(n, type, lists);
 }
Exemplo n.º 4
0
 internal static extern void glCallLists(Int32 n, ListNameType type, IntPtr lists);
Exemplo n.º 5
0
		internal static extern void glCallLists(Int32 n, ListNameType type, IntPtr lists);
Exemplo n.º 6
0
 internal void CallLists(int n, ListNameType type, uint[] lists)
 {
     gl.glCallLists(n, (int)type, lists);
     // Don't check for error, because this is called between
     // glBegin()/glEnd()
     //CheckException();
 }
Exemplo n.º 7
0
 public static void CallLists(int n, ListNameType type, float[] lists)
 {
     gl.glCallLists(n, (int)type, lists);
 }