public override int GetHashCode() { int hash = 1; if (matchPatternCase_ == MatchPatternOneofCase.NullMatch) { hash ^= NullMatch.GetHashCode(); } if (matchPatternCase_ == MatchPatternOneofCase.DoubleMatch) { hash ^= DoubleMatch.GetHashCode(); } if (matchPatternCase_ == MatchPatternOneofCase.StringMatch) { hash ^= StringMatch.GetHashCode(); } if (matchPatternCase_ == MatchPatternOneofCase.BoolMatch) { hash ^= BoolMatch.GetHashCode(); } if (matchPatternCase_ == MatchPatternOneofCase.PresentMatch) { hash ^= PresentMatch.GetHashCode(); } if (matchPatternCase_ == MatchPatternOneofCase.ListMatch) { hash ^= ListMatch.GetHashCode(); } hash ^= (int)matchPatternCase_; if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
private void InitializeMatch() { DataTable resRequete = Connexion("SELECT * FROM dbo.MATCH"); foreach (DataRow row in resRequete.Rows) { Object[] rowDetails = row.ItemArray; ListMatch.Add(new Match()); } }
public void MergeFrom(ValueMatcher other) { if (other == null) { return; } switch (other.MatchPatternCase) { case MatchPatternOneofCase.NullMatch: if (NullMatch == null) { NullMatch = new global::Envoy.Type.Matcher.ValueMatcher.Types.NullMatch(); } NullMatch.MergeFrom(other.NullMatch); break; case MatchPatternOneofCase.DoubleMatch: if (DoubleMatch == null) { DoubleMatch = new global::Envoy.Type.Matcher.DoubleMatcher(); } DoubleMatch.MergeFrom(other.DoubleMatch); break; case MatchPatternOneofCase.StringMatch: if (StringMatch == null) { StringMatch = new global::Envoy.Type.Matcher.StringMatcher(); } StringMatch.MergeFrom(other.StringMatch); break; case MatchPatternOneofCase.BoolMatch: BoolMatch = other.BoolMatch; break; case MatchPatternOneofCase.PresentMatch: PresentMatch = other.PresentMatch; break; case MatchPatternOneofCase.ListMatch: if (ListMatch == null) { ListMatch = new global::Envoy.Type.Matcher.ListMatcher(); } ListMatch.MergeFrom(other.ListMatch); break; } _unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields); }
/// <summary> /// Attempts matching this instruction against a list of other instructions (or a part of said list). /// </summary> /// <param name="listMatch">Stores state about the current list match.</param> /// <param name="match">The match object, used to store global state during the match (such as the results of capture groups).</param> /// <returns>Returns whether the (partial) match was successful. /// If the method returns true, it updates listMatch.SyntaxIndex to point to the next node that was not part of the match, /// and adds the capture groups (if any) to the match. /// If the method returns false, the listMatch and match objects remain in a partially-updated state and need to be restored /// before they can be reused.</returns> protected internal virtual bool PerformMatch(ref ListMatch listMatch, ref Match match) { // Base implementation expects the node to match a single element. // Any patterns matching 0 or more than 1 element must override this method. if (listMatch.SyntaxIndex < listMatch.SyntaxList.Count) { if (PerformMatch(listMatch.SyntaxList[listMatch.SyntaxIndex], ref match)) { listMatch.SyntaxIndex++; return(true); } } return(false); }