static void Main(string[] args) { AbstractAnimal animal1 = new Lion(); animal1.Eat(); animal1.Move(); }
static void Main(string[] args) { Lion objlion = new Lion(); objlion.AnimalSound(); objlion.Eat(); }
public static void Main(string[] args) { IAnimal animal = new Lion(1); animal.Eat(); Zoo zoo = new Zoo(); zoo.FillZoo(); zoo.PrintInfo(); zoo.AddLion(111); zoo.PrintInfo(); zoo.AddZergling(); zoo.AddZergling(); zoo.AddZergling(); zoo.AddZergling(); zoo.AddZergling(); zoo.AddZergling(); zoo.PrintInfo(); Console.ReadKey(); }
public void Lion_Eats_Weasel() { Lion eater = new Lion(); Weasel food = new Weasel(); Assert.True(eater.Eat(food)); }
public void Lion_ExistsOnAfricaContinent_AndEatAZebra() { // Arrange var lion = new Lion(); var zebra = new Zebra(); // Act var result = lion.Eat(zebra); // Assert Assert.True(result); }
public void TestMethods() { Lion simba = new Lion("Africa", "Savana"); Assert.Equal("Lion is asleep.", simba.Sleep()); Assert.Equal("A lion has caught a Zebra and is eating it.", simba.Eat()); Assert.Equal("The lion roars.", simba.MakeNoise()); string location = simba.Location; string boundaries = simba.Boundaries; Assert.Equal($"Lion roams - {location},{boundaries}.", simba.Roam()); }
public void Test2() { Lion Myla = new Lion("Африка", "Саванны"); string info = Myla.Info(); string roam = Myla.Roam(); string eat = Myla.Eat(); string noise = Myla.MakeNoise(); string sleep = Myla.Sleep(); Assert.Equal("место обитания льва - Африка, Саванны", info); Assert.Equal("животное бродит туда-сюда", roam); Assert.Equal("Лев поймал антилопу и съел", eat); Assert.Equal("Лев рычит", noise); Assert.Equal("животное спит", sleep); }
public void Test2() { Lion simba = new Lion("Африка", "Саванны"); string info = simba.Info(); string roam = simba.Roam(); string eat = simba.Eat(); string noise = simba.MakeNoise(); string sleep = simba.Sleep(); Assert.Equal("место обитания льва - Африка, Саванны", info); Assert.Equal("животное бродит туда-сюда", roam); Assert.Equal("Лев поймал зебру и съел", eat); Assert.Equal("Лев громко зарычал", noise); Assert.Equal("животное спит", sleep); }
static void Main(string[] args) { Console.Clear(); //1. need to create an instance of the app class App app = new App(); //2. invoke the Greeting method // app.Greeting(); Lion simba = new Lion("Simba", 2, 4, "Male"); Lion scar = new Lion("Scar", 12, 4, "Male"); // scar.Name = "Jim Bob"; //NOTE becuase the setter access modifier is private we cannot reassign the value of the Lion's Name property from outside of the class definition. Console.WriteLine($"{scar.Name} is jealous of {simba.Name}"); simba.Eat("Antelope"); scar.Eat(simba.Name); scar.ChangeName("Jim Bob"); }
public void CanLionEat() { Lion lion = new Lion(); Assert.True(lion.Eat()); }
static void Main() { Animal[] animals = new Animal[4]; Animal animal = new Animal(); Bird bird = new Bird(); bird.name = "Vasia"; Cat cat = new Cat(); Lion lion = new Lion(); animals [0] = animal; animals [1] = bird; animals [2] = cat; animals [3] = lion; animal.Eat(); bird.Eat(); cat.Eat(); lion.Eat(); //animal.cells = 0; Console.WriteLine(); int i; for (i = 0; i < 4; i++) { animals[i].Eat(); } Console.WriteLine(); ((Cat)animals[2]).Eat(); Console.WriteLine(); IFlying[] flying = new IFlying[2]; Bat bat = new Bat(); flying [0] = bat; flying [1] = bird; for (i = 0; i < 2; i++) { flying [i].Fly(); } Console.WriteLine(); Man man = new Man(); Batman batman = new Batman(); man.Eat(); batman.Eat(); batman.Fly(); Console.WriteLine(); Console.WriteLine(Animal.Quantity); }