public void ClassifyLineToLine_GivenLine1SpanningLine2_ShouldReturnIntersecting( double line1v1x, double line1v1y, double line1v2x, double line1v2y, double line2v1x, double line2v1y, double line2v2x, double line2v2y) { // Arrange. var line1vertex1 = new Point2d(line1v1x, line1v1y); var line1vertex2 = new Point2d(line1v2x, line1v2y); var line2vertex1 = new Point2d(line2v1x, line2v1y); var line2vertex2 = new Point2d(line2v2x, line2v2y); var line1 = new Line2d(line1vertex1, line1vertex2); var line2 = new Line2d(line2vertex1, line2vertex2); // Act. LineClassifier.Classification result = LineClassifier.ClassifyLineToLine(line1, line2); // Assert. Assert.AreEqual(LineClassifier.Classification.Intersecting, result); }
public void ClassifyLineToLine_GivenCoincidentLines_ShouldReturnCoincident( double line1v1x, double line1v1y, double line1v2x, double line1v2y, double line2v1x, double line2v1y, double line2v2x, double line2v2y) { // Arrange. var line1vertex1 = new Point2d(line1v1x, line1v1y); var line1vertex2 = new Point2d(line1v2x, line1v2y); var line2vertex1 = new Point2d(line2v1x, line2v1y); var line2vertex2 = new Point2d(line2v2x, line2v2y); var line1 = new Line2d(line1vertex1, line1vertex2); var line2 = new Line2d(line2vertex1, line2vertex2); // Act. LineClassifier.Classification result = LineClassifier.ClassifyLineToLine(line1, line2); // Assert. Assert.AreEqual(LineClassifier.Classification.Coincident, result); }