Exemplo n.º 1
0
        private void RayTracein3DPlane(List <MyVector3> points, MyVector3 curp, MyVector3 curdire, MyVector3 sectionPlaneNormal, out int norInsec, out int notNorInsec)
        {
            // Param
            double insecPs_Dist_theshold          = 0.01;
            double insecP_DistBetweenRay_theshold = 20;

            MyVector3 cutNormal = sectionPlaneNormal.Cross(curdire).Normalize();

            ray = new Line3(curp, cutNormal);

            norInsec    = -1; // Normal side
            notNorInsec = -1; // Not Normal side
            double dist_left  = double.MaxValue;
            double dist_right = double.MaxValue;

            for (int i = 0; i < points.Count; i++)
            {
                double dist_temp = ray.DistanceToLine(points[i]);
                if ((points[i] - curp).Dot(cutNormal) > 0)
                {
                    // Normal side
                    if (dist_left > dist_temp)
                    {
                        dist_left = dist_temp;
                        norInsec  = i;
                    }
                }
                else
                {
                    // Not Normal side
                    if (dist_right > dist_temp)
                    {
                        dist_right  = dist_temp;
                        notNorInsec = i;
                    }
                }
            }

            if (norInsec == -1)
            {
                norInsec = notNorInsec;
                System.Console.WriteLine("Warining: norInsec == -1");
                return;
            }
            else if (notNorInsec == -1)
            {
                notNorInsec = norInsec;
                System.Console.WriteLine("Warining: notNorInsec == -1");
                return;
            }
            else if (norInsec == -1 && notNorInsec == -1)
            {
                System.Console.WriteLine("Error: Ray Tracein3DPlane, no intersection points");
                return;
            }

            if (MyVector3.Distance(points[norInsec], points[notNorInsec]) < insecPs_Dist_theshold)
            {
                // this two intersection is too close, so let them become same one.s
                System.Console.WriteLine("Warining: two intersection is too close");
                norInsec = notNorInsec;
                return;
            }

            if (ray.DistanceToLine(points[norInsec]) > insecP_DistBetweenRay_theshold ||
                ray.DistanceToLine(points[notNorInsec]) > insecP_DistBetweenRay_theshold)
            {
                System.Console.WriteLine("Warining: two intersection is too far");
                // this two intersection is too far, so let them become same one.s
                norInsec = notNorInsec;
                return;
            }
        }
Exemplo n.º 2
0
            public Line3 Estimate(List <MyVector3> points)
            {
                int iter = 200;

                if (points.Count == 0)
                {
                    return(null);
                }
                Random rd = new Random();

                MyVector3 A = new MyVector3();
                MyVector3 B = new MyVector3();

                int maxpointinline = int.MinValue;

                for (int i = 0; i < iter; i++)
                {
                    A = points[rd.Next(points.Count)];
                    B = points[rd.Next(points.Count)];
                    if (A == B)
                    {
                        continue;          //if can't generate line
                    }
                    Line3            testline    = new Line3(A, (B - A).Normalize());
                    List <MyVector3> tempinliers = new List <MyVector3>();
                    int inlierscount             = 0;
                    for (int j = 0; j < points.Count; j++)
                    {
                        if (points[j] != A && points[j] != B)
                        {
                            if (testline.DistanceToLine(points[j]) < thres)
                            {
                                tempinliers.Add(points[j]);
                                inlierscount++;
                            }
                        }
                    }

                    if (inlierscount > maxpointinline)
                    {
                        maxpointinline = inlierscount;
                        this.bestline  = testline.Copy();
                        this.inliers.Clear();
                        foreach (MyVector3 p in tempinliers)
                        {
                            this.inliers.Add(p);
                        }
                    }

                    if (inlierscount >= probability * points.Count)
                    {
                        break;
                    }
                }

                if (this.inliers.Count != 0)
                {
                    double mint = double.MaxValue;
                    double maxt = double.MinValue;
                    foreach (MyVector3 p in this.inliers)
                    {
                        double t = this.bestline.ComputeT(p);
                        if (t > maxt)
                        {
                            maxt = t;
                        }
                        if (t < mint)
                        {
                            mint = t;
                        }
                    }
                    bestline.SetPoints(mint, maxt);
                }

                if (bestline != null && bestline.startpoint.x != double.NaN && bestline.startpoint.y != double.NaN && bestline.startpoint.z != double.NaN &&
                    bestline.endpoint.x != double.NaN && bestline.endpoint.y != double.NaN && bestline.endpoint.z != double.NaN &&
                    (!bestline.startpoint.IsNull() && !bestline.endpoint.IsNull()))
                {
                    return(bestline);
                }
                else
                {
                    return(null);
                }
            }