Exemplo n.º 1
0
 void InitValues()
 {
     Data            = GetComponent <GameData>();
     Pause           = GetComponent <Menus>();
     Panels          = GetComponent <LightningPanel>();
     BuildingManager = GetComponent <BuildingManager>();
     SaveManager     = GetComponent <SaveManager>();
     //Debug.Log(SaveManager);
     PollutionCoeficient   = 25;
     PremiumConversionRate = 0.5f;
     MinimumPowerFlag      = 100000f;
     DoubleMoneyCost       = 10000;
     DoubleMoneyBought     = false;
     Frames = 0;
     MoneyConversionRate = 0.05f;
     ConvertUnlocked     = false;
     CleanGens           = Data.CleanEnList;
     PollutionGens       = Data.PollEnList;
     PollutionCleaners   = Data.PollCleanerList;
     if (PlayerPrefs.GetInt("HasData") == 1)
     {
         SaveManager.Awake();
         SaveManager.Load();
         //Debug.Log("WE DID IT BOIS");
     }
     else
     {
         Power           = 50f;
         Money           = 0f;
         Pollution       = 0f;
         PremiumCurrency = 0;
         MaxPowerEarned  = 0;
     }
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Awake()
 {
     Lightning = GetComponent <LightningPanel>();
     foreach (Building b in CleanEnList)
     {
         CleanEnList[Index].Panel           = Lightning.CEnPanel;
         CleanEnList[Index].PowerBreakpoint = Breakpoints[Index];
         Index++;
     }
     Index = 0;
     foreach (Building b in PollEnList)
     {
         PollEnList[Index].Panel           = Lightning.PEnPanel;
         PollEnList[Index].PowerBreakpoint = Breakpoints[Index] * 1.2f;
         Index++;
     }
     Index = 0;
     foreach (Building b in PollCleanerList)
     {
         PollCleanerList[Index].Panel           = Lightning.PCPanel;
         PollCleanerList[Index].PowerBreakpoint = b.Cost * 0.7f;
         Index++;
     }
     CleanEnList[0].Built = true;
     PollEnList[0].Built  = true;
     Index = 0;
 }
Exemplo n.º 3
0
 // Use this for initialization
 void Awake()
 {
     Lightning = GetComponent <LightningPanel>();
     foreach (Building b in CleanEnList)
     {
         CleanEnList[Index].Panel           = Lightning.CEnPanel;
         CleanEnList[Index].PowerBreakpoint = Breakpoints[Index];
         Index++;
     }
     Index = 0;
     foreach (Building b in PollEnList)
     {
         PollEnList[Index].Panel           = Lightning.CEnPanel;
         PollEnList[Index].PowerBreakpoint = Breakpoints[Index] * 1.2f;
         Index++;
     }
     Index = 0;
 }
Exemplo n.º 4
0
 void InitValues()
 {
     Data                  = GetComponent <GameData>();
     Pause                 = GetComponent <Menus>();
     Panels                = GetComponent <LightningPanel>();
     Frames                = 0;
     Power                 = 50f;
     Money                 = 0f;
     Pollution             = 0f;
     PollutionCoeficient   = 25;
     PremiumCurrency       = 0;
     MaxPowerEarned        = 0;
     PremiumConversionRate = 0.5f;
     MinimumPowerFlag      = 100f;
     DoubleMoneyCost       = 100;
     DoubleMoneyBought     = false;
     MoneyConversionRate   = 0.5f;
     ConvertUnlocked       = false;
     CleanGens             = Data.CleanEnList;
     PollutionGens         = Data.PollEnList;
     BuildBuilding(BuildingPrefab, CleanGens[0]);
 }
Exemplo n.º 5
0
 void Start()
 {
     GameData  = GetComponent <GameData>();
     Lightning = GetComponent <LightningPanel>();
 }
Exemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     FrameScript          = GetComponent <FrameUpdate>();
     LightningPanelScript = GetComponent <LightningPanel>();
     InitButtons();
 }
Exemplo n.º 7
0
 void Start()
 {
     LightningPanelScript = GetComponent <LightningPanel>();
     InitButtons();
 }