void InitValues() { Data = GetComponent <GameData>(); Pause = GetComponent <Menus>(); Panels = GetComponent <LightningPanel>(); BuildingManager = GetComponent <BuildingManager>(); SaveManager = GetComponent <SaveManager>(); //Debug.Log(SaveManager); PollutionCoeficient = 25; PremiumConversionRate = 0.5f; MinimumPowerFlag = 100000f; DoubleMoneyCost = 10000; DoubleMoneyBought = false; Frames = 0; MoneyConversionRate = 0.05f; ConvertUnlocked = false; CleanGens = Data.CleanEnList; PollutionGens = Data.PollEnList; PollutionCleaners = Data.PollCleanerList; if (PlayerPrefs.GetInt("HasData") == 1) { SaveManager.Awake(); SaveManager.Load(); //Debug.Log("WE DID IT BOIS"); } else { Power = 50f; Money = 0f; Pollution = 0f; PremiumCurrency = 0; MaxPowerEarned = 0; } }
// Use this for initialization void Awake() { Lightning = GetComponent <LightningPanel>(); foreach (Building b in CleanEnList) { CleanEnList[Index].Panel = Lightning.CEnPanel; CleanEnList[Index].PowerBreakpoint = Breakpoints[Index]; Index++; } Index = 0; foreach (Building b in PollEnList) { PollEnList[Index].Panel = Lightning.PEnPanel; PollEnList[Index].PowerBreakpoint = Breakpoints[Index] * 1.2f; Index++; } Index = 0; foreach (Building b in PollCleanerList) { PollCleanerList[Index].Panel = Lightning.PCPanel; PollCleanerList[Index].PowerBreakpoint = b.Cost * 0.7f; Index++; } CleanEnList[0].Built = true; PollEnList[0].Built = true; Index = 0; }
// Use this for initialization void Awake() { Lightning = GetComponent <LightningPanel>(); foreach (Building b in CleanEnList) { CleanEnList[Index].Panel = Lightning.CEnPanel; CleanEnList[Index].PowerBreakpoint = Breakpoints[Index]; Index++; } Index = 0; foreach (Building b in PollEnList) { PollEnList[Index].Panel = Lightning.CEnPanel; PollEnList[Index].PowerBreakpoint = Breakpoints[Index] * 1.2f; Index++; } Index = 0; }
void InitValues() { Data = GetComponent <GameData>(); Pause = GetComponent <Menus>(); Panels = GetComponent <LightningPanel>(); Frames = 0; Power = 50f; Money = 0f; Pollution = 0f; PollutionCoeficient = 25; PremiumCurrency = 0; MaxPowerEarned = 0; PremiumConversionRate = 0.5f; MinimumPowerFlag = 100f; DoubleMoneyCost = 100; DoubleMoneyBought = false; MoneyConversionRate = 0.5f; ConvertUnlocked = false; CleanGens = Data.CleanEnList; PollutionGens = Data.PollEnList; BuildBuilding(BuildingPrefab, CleanGens[0]); }
void Start() { GameData = GetComponent <GameData>(); Lightning = GetComponent <LightningPanel>(); }
// Use this for initialization void Start() { FrameScript = GetComponent <FrameUpdate>(); LightningPanelScript = GetComponent <LightningPanel>(); InitButtons(); }
void Start() { LightningPanelScript = GetComponent <LightningPanel>(); InitButtons(); }