Exemplo n.º 1
0
    // Use this for initialization
    new void Start()
    {
        base.Start();
        LightningGenerator lg = GetComponentInChildren <LightningGenerator>();

        if (lg == null)
        {
            enabled = false;
        }
        else
        {
            Fire = lg.Fire;
        }
    }
Exemplo n.º 2
0
        private void ProcessEmailRequest(HttpRequestMessage request, HttpResponseMessage response)
        {
            XDocument doc = XDocument.Parse(ApplyTemplate(request), LoadOptions.PreserveWhitespace);

            doc.TransformAll("format", element => element.Format());
            doc.TransformAll("chart", (element, index) => ToImgTag(element, index));

            using (DataContext dataContext = new DataContext())
            {
                doc.TransformAll("pqi", (element) => PQIGenerator.GetPqiInformation(dataContext.Connection, element));
                doc.TransformAll("structure", (element) => StructureLocationGenerator.GetStructureLocationInformation(element));
                doc.TransformAll("lightning", (element) => LightningGenerator.GetLightningInfo(dataContext.Connection, element));
                doc.TransformAll("faultType", (element) => FaultTypeGenerator.GetFaultType(element));
            }

            string html = doc.ToString(SaveOptions.DisableFormatting).Replace("&amp;", "&").Replace("&lt;", "<").Replace("&gt;", ">");

            response.Content = new StringContent(html);
            response.Content.Headers.ContentType = new MediaTypeHeaderValue("text/html");
        }
Exemplo n.º 3
0
        public override void Draw(GameTime gameTime)
        {
            if (lastLightning > 0)
            {
                lastLightning--;
            }
            bool playSound = false;

            // Compute Lightning
            LightningData bolts    = new LightningData(lBoltArgs.Color);
            LightningData branches = new LightningData(lBranchArgs.Color);
            int           rC       = r.Next(LightningPerFrame);

            for (int i = 0; i < rC; i++)
            {
                Vector2 ts = Vector2.Zero, te = ts;
                if (r.NextDouble() > uic.BranchProbability)
                {
                    te = ViewSize / 2f;
                    ts = textPos[r.Next(textPos.Count)];
                    float d2 = float.MaxValue;
                    for (int ri = 0; ri < LightningNeighborChecks; ri++)
                    {
                        Vector2 tet = textPos[r.Next(textPos.Count)];
                        float   d2t = (tet - ts).LengthSquared();
                        if (d2t < d2)
                        {
                            d2 = d2t;
                            te = tet;
                        }
                    }
                    lBoltArgs.Start = ts;
                    lBoltArgs.End   = te;
                    LightningGenerator.CreateLightning(lBoltArgs, ref bolts, r);
                }
                else
                {
                    playSound = true;
                    float bsx = (float)r.NextDouble() * ViewSize.X;
                    lBranchArgs.Start = new Vector2(bsx, 0);
                    lBranchArgs.End   = new Vector2(bsx, ViewSize.Y * 10f);
                    LightningGenerator.CreateBranch(lBranchArgs, ref branches, r);
                }
            }
            playSound &= lastLightning == 0;
            if (playSound)
            {
                lastLightning = uic.LightningPlayPause;
                seLightning.Play();
            }
            // Set Render Target To Lightning
            G.SetRenderTarget(rtLightning);
            G.Clear(Color.Transparent);

            // Draw Faded Lightning
            SB.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullNone);
            SB.Draw(rtLightningPrev, G.Viewport.TitleSafeArea, new Color(BoltFade, BoltFade, BoltFade, BoltFade));
            SB.End();
            DrawLightning(bolts, uic.Bolt.Width);

            // Set Render Target To Lightning Branches
            G.SetRenderTarget(rtLightningBr);
            G.Clear(Color.Transparent);

            // Draw Faded Lightning Branches
            SB.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullNone);
            SB.Draw(rtLightningBrPrev, G.Viewport.TitleSafeArea, new Color(BoltFade, BoltFade, BoltFade, BoltFade));
            SB.End();
            DrawLightning(branches, uic.Branch.Width);
            SB.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullNone);
            SB.Draw(tLightning, ViewSize / 2f, null, Color.Black, 0, new Vector2(tLightning.Width, tLightning.Height) / 2f, new Vector2(4f, 0.7f), SpriteEffects.None, 0);
            SB.End();

            // Draw Lightning To User
            G.SetRenderTarget(null);
            G.Clear(uic.ColorBackground);
            SB.Begin(SpriteSortMode.Immediate, BlendState.Additive, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullNone);
            SB.Draw(rtLightning, G.Viewport.TitleSafeArea, Color.White);
            SB.Draw(rtLightningBr, G.Viewport.TitleSafeArea, Color.White);
            SB.End();

            // Swap Lightning Render Targets
            var b = rtLightning;

            rtLightning     = rtLightningPrev;
            rtLightningPrev = b;
            b                 = rtLightningBr;
            rtLightningBr     = rtLightningBrPrev;
            rtLightningBrPrev = b;
        }
Exemplo n.º 4
0
 void Start()
 {
     lg = GetComponentInChildren <LightningGenerator> ();
 }