public override void Dispose() { //release delegate base.Dispose(); Lightmapping.ResetDelegate(); }
protected override void Dispose(bool disposing) { base.Dispose(disposing); Lightmapping.ResetDelegate(); }
void OnDisable( ) { Lightmapping.ResetDelegate( ); }
partial void DisposeForEditor() { //base.Dispose(disposing); Lightmapping.ResetDelegate(); }
partial void DisposeForEditor() { Lightmapping.ResetDelegate(); }