Exemplo n.º 1
0
    void RunOut()


    {
        TorchLightBlue.gameObject.SetActive(false);



        Light_Hold_Blue LLLIGHTHOLDblue = GameObject.FindWithTag("FlashLight").GetComponent <Light_Hold_Blue>();

        LLLIGHTHOLDblue.enabled = false;



        Stun_Light_Liban SLYellow = GameObject.FindWithTag("FlashLight").GetComponent <Stun_Light_Liban>();

        SLYellow.enabled = false;


        StunLightYellow.gameObject.SetActive(false);



        CurrentBattery = 0;
    }
    // public GameObject FakePlayer;

    // public Transform ThePlayer;

    // public Transform Face;

    // public Transform CloningPoint1;

    // public Transform CloningPoint2;

    // public Transform CloningPoint3;

    // public GameObject Watchyeah;

    // public ParticleSystem Smoke;

    // public Material Ghost;

    // public Material Normal;



    void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Player"))



        {
            ActivateWatchAbility AAW = GameObject.Find("Activate the watch ability").GetComponent <ActivateWatchAbility>();

            AAW.enabled = true;


            print("calmmmm");



            Light_Hold_Blue LHBY = GameObject.FindWithTag("FlashLight").GetComponent <Light_Hold_Blue>();

            LHBY.enabled = false;



            ActivateWatchAbilityTwo_Liban LYPTO = GameObject.Find("Activate second watch ability").GetComponent <ActivateWatchAbilityTwo_Liban>();


            LYPTO.enabled = true;



            Stun_Light_Liban STGH = GameObject.FindWithTag("FlashLight").GetComponent <Stun_Light_Liban>();

            STGH.enabled = false;
        }
    }
Exemplo n.º 3
0
    public void TakeSomeBatteryBlue(int BlueAmount)

    {
        CurrentBattery -= BlueAmount;

        BatterySlider.value = CurrentBattery;



        if (CurrentBattery <= 0)


        {
            RunOut();
        }



        if (CurrentBattery > 1)


        {
            Revive();


            Light_Hold_Blue LIGHTHOLDBLUE = GameObject.FindWithTag("FlashLight").GetComponent <Light_Hold_Blue>();

            LIGHTHOLDBLUE.enabled = true;
        }



        if (CurrentBattery < 450)

        {
            DangerTextyeahyeah.gameObject.SetActive(true);

            LowBatterySoudEffect.Play();

            LowBatterySoudEffect.loop = true;
        }



        if (CurrentBattery >= 456)

        {
            DangerTextyeahyeah.gameObject.SetActive(false);
        }
    }
Exemplo n.º 4
0
    void Revive()

    {
        // TorchLightBlue.gameObject.SetActive(true);


        // Battery_Level ThisScrtipt = GameObject.FindWithTag("FlashLight").GetComponent<Battery_Level>();

        //  ThisScrtipt.enabled = true;


        Light_Hold_Blue LIGHTHOLDBLUE = GameObject.FindWithTag("FlashLight").GetComponent <Light_Hold_Blue>();

        LIGHTHOLDBLUE.enabled = true;



        Stun_Light_Liban Yellowwww = GameObject.FindWithTag("FlashLight").GetComponent <Stun_Light_Liban>();

        Yellowwww.enabled = true;
    }
Exemplo n.º 5
0
    void LeftClick()


    {
        if (Input.GetMouseButtonDown(0))

        {
            isNightVisionYeah = !isNightVisionYeah;
        }

        if (isNightVisionYeah)


        {
            DeferredNightVisionEffect NightVisionYeah = GameObject.FindWithTag("LemarCamera").GetComponent <DeferredNightVisionEffect>();

            NightVisionYeah.enabled = true;


            New_Motion_XBlur BlurrYEAHYEAHH = GameObject.Find("Character").GetComponent <New_Motion_XBlur>();

            BlurrYEAHYEAHH.enabled = false;



            ThePlayer.GetComponent <AudioSource>().minDistance = 10.0f;



            print("IT IS WORKING yeahyeah");


            Light_Hold_Blue LLLBLUE = GameObject.Find("FlashLight").GetComponent <Light_Hold_Blue>();

            LLLBLUE.enabled = false;



            //  CameraSwitch switcham = GameObject.Find("camera switch script empty object new").GetComponent<CameraSwitch>();


            //  switcham.enabled = false;
        }



        else


        {
            //  DeferredNightVisionEffect NightVisionYeah = GameObject.FindWithTag("LemarCamera").GetComponent<DeferredNightVisionEffect>();

            //  NightVisionYeah.enabled = false;



            //     New_Motion_XBlur BlurrYEAHYEAHH = GameObject.Find("Character").GetComponent<New_Motion_XBlur>();

            //   BlurrYEAHYEAHH.enabled = true;


            print("IT IS WORKING yeahyeah223");


            NightVisionActivationAudio.Play();


            ThePlayer.GetComponent <AudioSource>().minDistance = 1.05f;



            // print("IT IS WORKING yeahyeah223");


            Light_Hold_Blue LLLBLUE = GameObject.FindWithTag("FlashLight").GetComponent <Light_Hold_Blue>();

            LLLBLUE.enabled = false;


            //  Battery_Level batteryyeahyeah = GameObject.FindWithTag("FlashLight").GetComponent<Battery_Level>();

            //  batteryyeahyeah.enabled = false;
        }
    }
Exemplo n.º 6
0
    // Update is called once per frame
    void Update()

    {
        if (Input.GetMouseButtonDown(0))

        {
            SwitchYeah = !SwitchYeah;
        }



        if (SwitchYeah)


        {
            FirstPersonCamera.gameObject.SetActive(true);

            OriginalCamera.gameObject.SetActive(false);



            DeferredNightVisionEffect NightVisionYeah = GameObject.FindWithTag("LemarCamera").GetComponent <DeferredNightVisionEffect>();

            NightVisionYeah.enabled = true;



            GameObject[] da_troch3 = GameObject.FindGameObjectsWithTag("FlashLight");


            foreach (GameObject gos in da_troch3)

            {
                gos.GetComponent <Stun_Light_Liban>().enabled = false;

                gos.GetComponent <Light_Hold_Blue>().enabled = false;
            }



            New_Motion_XBlur BlurrYEAHYEAHH = GameObject.Find("Character").GetComponent <New_Motion_XBlur>();

            BlurrYEAHYEAHH.enabled = true;



            CameraZoom Zoomy = GameObject.Find("FPSMainCamera").GetComponent <CameraZoom>();

            Zoomy.enabled = true;
        }



        else



        {
            print("ghgh");


            OriginalCamera.gameObject.SetActive(true);

            FirstPersonCamera.gameObject.SetActive(false);



            DeferredNightVisionEffect NightVisionYeah = GameObject.FindWithTag("LemarCamera").GetComponent <DeferredNightVisionEffect>();

            NightVisionYeah.enabled = false;



            Light_Hold_Blue LLBLUE = GameObject.FindWithTag("FlashLight").GetComponent <Light_Hold_Blue>();

            LLBLUE.enabled = false;
        }
    }