Exemplo n.º 1
0
 void DoHit(LightPower power)
 {
     if (power == LightPower.Damage)
     {
         GameState.Current.SetStatus(ActionState.GameOver);
         MessageWindow.Current.DisplayText("You killed an innocent bystander!");
         DestroyObject(gameObject);
     }
 }
Exemplo n.º 2
0
    void Awake()
    {
        Current = this;

        OwnedPowers = LightPower.Damage;
        foreach (LightPower power in StartingPowers)
        {
            OwnedPowers |= power;
        }
    }
Exemplo n.º 3
0
 protected virtual void DoHit(LightPower power)
 {
     if (power == LightPower.Damage)
     {
         DealDamage(LightDamage * Time.fixedDeltaTime);
         if (!soundWait)
         {
             StartCoroutine(WaitForSoundTick());
             Soundboard.PlayBadGuyDamage();
         }
     }
     else if (power == LightPower.Freeze)
     {
         isFrozen = true;
     }
 }
Exemplo n.º 4
0
    public static Color GetEffectColor(LightPower power)
    {
        switch (power)
        {
        case LightPower.Damage:
            return(DAMAGE_COLOR);

        case LightPower.BreakTerrain:
            return(BREAK_COLOR);

        case LightPower.Freeze:
            return(FREEZE_COLOR);

        default:
            return(Color.white);
        }
    }
Exemplo n.º 5
0
    void DoHit(LightPower power)
    {
        if (GameState.CurrentActionState != ActionState.Playing)
        {
            return;
        }

        if (power != LightPower.BreakTerrain)
        {
            return;
        }

        Soundboard.PlayDestroy();
        tmpPrefab = ParticlePrefabs[Random.Range(0, ParticlePrefabs.Length)];
        Instantiate(tmpPrefab, ParticleSource.position, ParticleSource.rotation * tmpPrefab.rotation);
        DestroyObject(gameObject);
    }