Exemplo n.º 1
0
        private static void LightGroup(LightManager lightManager, string typeName, LightSettings.LightType type)
        {
            GUILayout.BeginHorizontal();
            {
                Label(typeName, "", true);
                GUILayout.FlexibleSpace();
                if (Graphics.Instance.IsStudio())
                {
                    if (GUILayout.Button("+"))
                    {
                        Singleton <Studio.Studio> .Instance.AddLight((int)type);

                        lightManager.Light();
                    }
                }
                //add custom directional lights in maker
                else if (KKAPI.GameMode.Maker == KKAPI.KoikatuAPI.GetCurrentGameMode() && LightSettings.LightType.Directional == type)
                {
                    if (GUILayout.Button("+"))
                    {
                        customLightIndex += 1;
                        GameObject lightGameObject = new GameObject("Directional Light " + customLightIndex);
                        Light      lightComp       = lightGameObject.AddComponent <Light>();
                        lightGameObject.GetComponent <Light>().type = LightType.Directional;
                        lightManager.Light();
                    }
                }
            }
            GUILayout.EndHorizontal();
        }
Exemplo n.º 2
0
        private static void LightOverviewModule(LightManager lightManager, LightObject l)
        {
            if (null == l || null == l.light)
            {
                lightManager.Light();
                return;
            }
            GUILayout.BeginHorizontal();
            GUILayout.Space(5);

            if (ToggleButton(l.light.name, ReferenceEquals(l, lightManager.SelectedLight), true))
            {
                lightManager.SelectedLight = l;
            }
            GUILayout.FlexibleSpace();
            l.enabled = ToggleButton(l.enabled ? " ON" : "OFF", l.enabled, true);
            GUILayout.EndHorizontal();
        }
Exemplo n.º 3
0
        private static void LightOverviewModule(LightManager lightManager, Light l)
        {
            if (l == null)
            {
                lightManager.Light();
                return;
            }
            GUILayout.BeginHorizontal();
            GUILayout.Space(5);
            if (GUILayout.Toggle(ReferenceEquals(l, selectedLight), l.name))//, GUIStyles.toolbarbutton))
            {
                selectedLight = l;
            }

            GUILayout.FlexibleSpace();
            l.enabled = GUILayout.Toggle(l.enabled, l.enabled ? " ON" : "OFF");//, GUIStyles.toolbarbutton);
            //l.enabled = !GUILayout.Toggle(!l.enabled, "OFF", GUIStyles.toolbarbutton);
            GUILayout.EndHorizontal();
        }