void Start() { screenBounds = Camera.main.ScreenToViewportPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z)); //GameEvents GameEventScript.current.onPlayerDeath += playerIsDeath; lifeUi = FindObjectOfType <LifeUI>(); lifeUi.setCurrentLifes(playerLifes); }
// Use this for initialization void Start() { for (int i = 0; i < gameStateInstances.Length; i++) { gameStateInstances[i].SetGamemanager(this); } somenFactory = GameObject.FindGameObjectWithTag("SomenFactory").GetComponent <SomenFactory>(); lifeUI = GameObject.FindGameObjectWithTag("LifeUI").GetComponent <LifeUI>(); se_hashiMove = GameObject.Find("SE_HashiMove").GetComponent <SEScript>(); se_noodleComing = GameObject.Find("SE_NoodleComing").GetComponent <SEScript>(); se_water = GameObject.Find("SE_Water").GetComponent <SEScript>(); Gameover = GameObject.Find("Canvas").GetComponent <GameOver>(); //countDownTimer = GameObject.FindGameObjectWithTag("CountDownTimer"); //TimeCountUI = GameObject.FindGameObjectWithTag("TimeCountUI").GetComponent<UnityEngine.UI.Text>(); }
void Start() { lifeUI = GameObject.FindGameObjectWithTag("LifeTextTag").GetComponent <LifeUI>(); Manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <PlayGameManager>(); }