//Finding all GameObjects needed in the script void Start() { thePlayer = GameObject.Find("Character"); walkingScript = thePlayer.GetComponent <Walking>(); lever2Script = lever2.GetComponent <Lever2>(); lever3Script = lever3.GetComponent <Lever3>(); }
//Finding all GameObjects needed in the script void Start() { thePlayer = GameObject.Find("Character"); walkingScript = thePlayer.GetComponent <Walking>(); lever1Script = lever1.GetComponent <Lever1>(); lever2Script = lever2.GetComponent <Lever2>(); lever3Script = lever3.GetComponent <Lever3>(); //itemC = GameObject.Find("C"); itemC = GameObject.Find("C"); itemE = GameObject.Find("E"); itemF = GameObject.Find("F").GetComponent <Image>(); }
public void Update(bool keyPressedE, GameTime gameTime) { bool isColliding1 = Lever1.CheckCollision(Player1); bool isColliding2 = Lever2.CheckCollision(Player1); bool col3 = lever3.CheckCollision(Player1); bool col4 = lever4.CheckCollision(Player1); bool col5 = lever5.CheckCollision(Player1); bool col6 = lever6.CheckCollision(Player1); //lvr1 if (isColliding1 && keyPressedE && Lever1.OnOff == false) { Lever1.OnOff = true; light1.Changer(false); light2.Changer(false); light3.Changer(false); } else if (isColliding1 && keyPressedE && Lever1.OnOff == true) { Lever1.OnOff = false; light1.Changer(false); light2.Changer(false); light3.Changer(false); } //lvr 2 if (isColliding2 && keyPressedE && Lever2.OnOff == false) { Lever2.OnOff = true; light1.Changer(true); } else if (isColliding2 && keyPressedE && Lever2.OnOff == true) { Lever2.OnOff = false; light1.Changer(false); light2.Changer(false); light3.Changer(false); } //lvr3 if (col3 && keyPressedE && lever3.OnOff == false) { lever3.OnOff = true; light2.Changer(true); } else if (col3 && keyPressedE && lever3.OnOff == true) { lever3.OnOff = false; light1.Changer(false); light2.Changer(false); light3.Changer(false); } //lvr4 if (col4 && keyPressedE && lever4.OnOff == false) { lever4.OnOff = true; light1.Changer(false); light2.Changer(false); light3.Changer(false); } else if (col4 && keyPressedE && lever4.OnOff == true) { lever4.OnOff = false; light1.Changer(false); light2.Changer(false); light3.Changer(false); } //lvr5 if (col5 && keyPressedE && lever5.OnOff == false) { lever5.OnOff = true; light1.Changer(false); light2.Changer(false); light3.Changer(false); } else if (col5 && keyPressedE && lever5.OnOff == true) { lever5.OnOff = false; light1.Changer(false); light2.Changer(false); light3.Changer(false); } //lvr6 if (col6 && keyPressedE && lever6.OnOff == false) { lever6.OnOff = true; light3.Changer(true); } else if (col6 && keyPressedE && lever6.OnOff == true) { lever6.OnOff = false; light1.Changer(false); light2.Changer(false); light3.Changer(false); } }