Exemplo n.º 1
0
        private void StartLevel(int i_index)
        {
            CabinetSpawner cabinetSpawner = new CabinetSpawner();
            GameObject     cabinet        = cabinetSpawner.SpawnCabinet(levelStats[i_index]);

            levelStats[i_index].cabinetInstance = cabinet;
            MoleSpawner spawner = new MoleSpawner();

            spawner.SpawnMoles(FindObjectOfType <HoleManager>(), levelStats[i_index]);
            LevelStartsEvent?.Invoke(levelStats[i_index]);
        }
Exemplo n.º 2
0
        /// <summary>
        /// For static events, always unsubscribe at level end
        /// </summary>
        public override void OnLevelEnd()
        {
            foreach (LevelStartedHandler d in LevelStartsEvent.GetInvocationList())
            {
                LevelStartsEvent -= (LevelStartedHandler)d;
            }

            LevelEndsEvent?.Invoke();


            foreach (LevelEndedHandler d in LevelEndsEvent.GetInvocationList())
            {
                LevelEndsEvent -= (LevelEndedHandler)d;
            }
        }