void Start() { if (LevelSpawner.GetCurrentLevel() == null) { LevelSpawner.SpawnNewLevel(); } Upgrades.SetupUpgrades(); }
// Update is called once per frame void FixedUpdate() { if (willDealDamage && currentTarget != null) { //If dealing damage completes level if (currentTarget.DealDamage(damageToDealPerUpdate)) { LevelSpawner.SpawnNewLevel(); } } }