public PlayerRoadRacer(LevelRoadRacer _levelInst, MainGame tempGame) : base("RoadRacerSprites/Car.png", 4, 1) { SetOrigin(width / 2, height / 2); SetXY(game.width / 2, game.height / 2 + 250); _keyIsPressed = false; _level = _levelInst; _game = tempGame; _game.ticketsReceived = 0; }
private void LoadRoadRacerDeathScreen() { if (_rLevel != null) { _rLevel.LateRemove(); _rLevel = null; } _rDeathScreen = new DeathScreenRoad(this); LateAddChild(_rDeathScreen); }
private void LoadRoadRacerLevel() { if (_roadRacer != null) { _roadRacer.LateRemove(); _roadRacer = null; } SubtracktTickets(10); _rLevel = new LevelRoadRacer(this); LateAddChild(_rLevel); }