void Awake() { Instantiate(prefabGM); preview = GetComponent <LevelPreview>(); DontDestroyOnLoad(gameObject); SceneManager.sceneLoaded += SceneLoaded; GameManager.GM.Load(preview.levelName); }
void OnDrawGizmosSelected() { Color c = Color.red; Gizmos.color = c; for (int i = 1; i < path.Count; i++) { Gizmos.DrawLine( LevelPreview.CenterPoint(path[i - 1]), LevelPreview.CenterPoint(path[i])); } }
public TestSceneLevelOverview() { Children = new Drawable[] { new Box { Colour = new Color4(95, 95, 95, 255), RelativeSizeAxes = Axes.Both }, lvlOverview = new LevelPreview(null, 0) }; }
private void SnapToIndex() { float target = index * spacing; rectTransform.localPosition = new Vector3(-target, rectTransform.localPosition.y); leftArrow.color = new Color(1, 1, 1, index == 0 ? 0 : 0.5f); rightArrow.color = new Color(1, 1, 1, index == thumbs.Count - 1 ? 0 : 0.5f); SoundManager.PlayClickSound(); LevelPreview.Create(maps[index]); }
public override void OnInspectorGUI() { DrawDefaultInspector(); LevelPreview lp = (LevelPreview)target; GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Load", GUILayout.Width(120))) { lp.Reset(); lp.Load(); } GUILayout.EndHorizontal(); }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } _animator = GetComponent <Animator>(); mask.enabled = false; image.enabled = false; _animator.Play("mask-small-idle"); }
public EditorScreen(int index, Level level) { RelativeSizeAxes = Axes.Both; Editor = new Editor(level); // TODO: Inject editor into dependencies to work with the other things RPC.UpdatePresence(Editor.Level.Name, "Editing a level", new Assets { LargeImageKey = "gde", LargeImageText = "GD Edit" }); i = index; AddRangeInternal(new Drawable[] { background = new Sprite { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Depth = float.MaxValue, Colour = GDEColors.FromHex("4f4f4f"), Size = new Vector2(2048, 2048) }, camera = new Camera(Editor) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { grid = new Grid { Size = new Vector2(1.1f), //Doubles the size Anchor = Anchor.Centre, Origin = Anchor.Centre }, new GridOrigin { Size = new Vector2(1.1f), Anchor = Anchor.Centre, Origin = Anchor.Centre }, preview = new LevelPreview(this, index) { Anchor = Anchor.Centre, Origin = Anchor.Centre } } }, tools = new EditorTools(preview, camera) { Size = new Vector2(150, 300), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft }, OpenFileDialogBindable.Value = new OpenFileDialog { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.8f), Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = -10 }, SaveFileDialogBindable.Value = new SaveFileDialog { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.8f), Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = -10 }, IDMigrationPanel = new IDMigrationPanel(this) { Anchor = Anchor.Centre, Origin = Anchor.Centre, LockDrag = true } }); camera.PostInit(); }
public EditorTools(LevelPreview level, Camera camera) { Children = new Drawable[] { panel = new ObjectAdditionPanel(camera) { Size = new Vector2(335, 557), Position = new Vector2(DrawWidth + 10, DrawHeight / 2) }, new Container { RelativeSizeAxes = Axes.Both, CornerRadius = 15, Masking = true, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = GDEColors.FromHex("1f1f1f") } } }, new FillFlowContainer { Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.Both, Colour = Color4.White, Padding = new MarginPadding(15), Children = new Drawable[] { addObject = new GDEButton { Action = panel.ToggleVisibility, Text = "Add Object", BackgroundColour = GDEColors.FromHex("2f2f2f"), RelativeSizeAxes = Axes.X }, deleteSelectedObjects = new GDEButton { Action = () => { //Always defaults to 0, so fix that foreach (var o in ObjectBase.DrawableSelectedObjects) { //Hide it for now o.Hide(); } ObjectBase.DrawableSelectedObjects.Clear(); editor?.DeselectAll(); }, Text = "Delete Selected Objects", BackgroundColour = GDEColors.FromHex("2f2f2f"), RelativeSizeAxes = Axes.X } } } }; AbleToPlaceBlock.BindTo(panel.AbleToPlace); }
public override void LoadContent(ContentManager content) { next = new Button(); next.LoadImage("buttons/next"); next.Position = new Vector2(Game1.Instance.ScreenRect.Width - 200, Game1.Instance.ScreenRect.Height - 75); next.OnClick += Buttons_OnClick; prev = new Button(); prev.LoadImage("buttons/prev"); prev.Position = new Vector2(100, Game1.Instance.ScreenRect.Height - 75); prev.OnClick += Buttons_OnClick; LevelManager.Instance.LoadData(); LevelManager.Instance.UnlockLevel(1); // You start on the first page showPrev = false; // if there are more then 8 there will be an extra page showNext = LevelManager.Instance.LevelCount > 8; // load preview buttons previews = new List <LevelPreview>(); if (LevelManager.Instance.LevelCount % 8 == 0) { totalPages = LevelManager.Instance.LevelCount / 8; totalPages = totalPages > 0 ? totalPages : 1; } else { totalPages = (int)Math.Floor((double)LevelManager.Instance.LevelCount / 8); totalPages++; } int id = 0; for (int page = 0; page < totalPages; page++) { for (int row = 0; row < 2; row++) { for (int col = 0; col < 4; col++) { if (id >= LevelManager.Instance.LevelCount) { continue; } LevelPreview preview = new LevelPreview(LevelManager.Instance.GetLevel(id)); preview.LoadContent(content); preview.button.OnClick += button_OnClick; preview.Position = new Vector2(page * Game1.Instance.ScreenRect.Width + (75 + (col * (preview.Hitbox.Width + 25))), 10 + (row * (preview.Hitbox.Height + 50))); preview.button.Tag = preview.LevelID; previews.Add(preview); id++; } } } base.LoadContent(content); }