Exemplo n.º 1
0
        protected virtual void PathGUI()
        {
            LevelPathGenerator generator = (LevelPathGenerator)target;

            generator.pathType = (LevelPathGenerator.PathType)EditorGUILayout.EnumPopup("Type", generator.pathType);
            generator.controlPointsPerSegment = EditorGUILayout.IntField("Points Per Segment", generator.controlPointsPerSegment);
            if (generator.controlPointsPerSegment < 2)
            {
                generator.controlPointsPerSegment = 2;
            }
            generator.sampleRate = EditorGUILayout.IntField("Sample Rate", generator.sampleRate);
            if (generator.sampleRate < 1)
            {
                generator.sampleRate = 1;
            }
            EditorGUILayout.BeginHorizontal();
            generator.customNormalInterpolation = EditorGUILayout.Toggle("Normal Interpolation", generator.customNormalInterpolation);
            if (generator.customNormalInterpolation)
            {
                generator.normalInterpolation = EditorGUILayout.CurveField(generator.normalInterpolation);
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            generator.customValueInterpolation = EditorGUILayout.Toggle("Value Interpolation", generator.customValueInterpolation);
            if (generator.customValueInterpolation)
            {
                generator.valueInterpolation = EditorGUILayout.CurveField(generator.valueInterpolation);
            }
            EditorGUILayout.EndHorizontal();
        }
Exemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            LevelPathGenerator generator = (LevelPathGenerator)target;

            Undo.RecordObject(generator, generator.name + " - Edit Properties");
            base.OnInspectorGUI();
            OnInspector();
        }
Exemplo n.º 3
0
        protected virtual void OnInspector()
        {
            LevelPathGenerator generator = (LevelPathGenerator)target;

            Panel("Path", ref path, PathGUI);
            if (GUI.changed)
            {
                EditorUtility.SetDirty(generator);
            }
        }