void Awake() { _instance = this; this.monsterPrefabs = new Dictionary <MonsterType, GameObject>() { { MonsterType.FeralDog, this.FeralDogPrefab }, { MonsterType.RottingCorpse, this.RottingCorpsePrefab } }; }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }