// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); fp = GetComponent <FpcontrollerCs>(); isholding = false; if (GameObject.Find("LevelManager") != null) { day = GameObject.Find("LevelManager").GetComponent <LevelManagerCs>(); } else { day = null; } }
// Use this for initialization void Start() { day = GameObject.FindObjectOfType <LevelManagerCs>(); steer = this.gameObject.AddComponent <MySteeringBehaviour>(); agent.autoBraking = false; if (!string.IsNullOrEmpty(nameA)) { pathToFollowA = GameObject.Find(nameA).GetComponentsInChildren <Transform>(); } if (!string.IsNullOrEmpty(nameB)) { pathToFollowB = GameObject.Find(nameB).GetComponentsInChildren <Transform>(); } agent.autoBraking = false; isPathA = true; isPathB = false; //myAnimator = GetComponent<AiAnimator>(); }
void Start() { if (!myAnim) { myAnim = GetComponent <Animator>(); } level = GameObject.Find("LevelManager").GetComponent <LevelManagerCs>(); startPos = transform.position; startRot = camera.transform.rotation; rb = GetComponent <Rigidbody>(); forwardInput = straffeInput = 0; isPlaying = false; canCrouch = true; forwardVel = walkVel; myCollider = GetComponent <CapsuleCollider>(); canMove = true; canPush = false; stamina = 100; staminaUifill = stamina / 100; canRun = true; aud = GetComponent <AudioSource>(); isHolding = false; }
// Use this for initialization void Start() { lv = Object.FindObjectOfType <LevelManagerCs>(); NpcText.SetActive(false); thingToEnable.SetActive(false); }