protected override void Execute() { int levelNumber = LevelHelper.GetNumberOfLevelWithScene(sceneStatus.currentScene); if (!gameStateModel.Get().CompletedLevels.Contains(levelNumber)) { gameStateModel.Get().CompletedLevels.Add(levelNumber); } }
protected override void Execute() { levelStatus.LastLevelNumber = LevelHelper.GetNumberOfLevelWithScene(sceneStatus.currentScene); }