Exemplo n.º 1
0
    private void Update()
    {
        int lvl = levelContainer.GetLevel();

        if (!GameOverManager.isOver)
        {
            text.text = "Score: " + score;
        }
        if (score >= 100 * lvl)
        {
            levelContainer.IncrementLevel();
        }

        if (score >= 50 && SceneManager.GetActiveScene() == SceneManager.GetSceneByBuildIndex(0))
        {
            PlayerPrefs.SetInt("Player Score", score);
            PlayerPrefs.Save();
            SceneManager.LoadScene(1);
        }
        else if (score >= 100 && SceneManager.GetActiveScene() == SceneManager.GetSceneByBuildIndex(1))
        {
            PlayerPrefs.SetInt("Player Score", score);
            PlayerPrefs.Save();
            SceneManager.LoadScene(2);
        }
    }