Exemplo n.º 1
0
 public void OnWaveChanged(LevelConfig.WaveDef def, int maxWaves)
 {
     if (_hudElements != null)
     {
         for (int i = 0; i < _hudElements.Count; i++)
         {
             _hudElements[i].OnWaveChanged(def, maxWaves);
         }
     }
 }
Exemplo n.º 2
0
    public MonsterState(MonsterGenerator generator, LevelConfig.LevelDef levelDef, HUDController hudController) : base(generator, levelDef)
    {
        _currentWaveIndex = 0;
        _hudController    = hudController;

        _waveQueue = new Queue <LevelConfig.WaveDef>();
        _maxWaves  = levelDef.waves.Length;
        for (int i = 0; i < _maxWaves; i++)
        {
            LevelConfig.WaveDef def = levelDef.waves[i];
            def.waveIndex = i;
            _waveQueue.Enqueue(def);
        }
    }
Exemplo n.º 3
0
    public override void Enter()
    {
        base.Enter();

        if (_waveQueue.Count > 0)
        {
            _currentWave = _waveQueue.Dequeue();
            WaveInit();
        }
        else
        {
            _generator.gameWon = true;
            _generator.SetFlowState(State.End);
        }
    }
Exemplo n.º 4
0
        public override void OnWaveChanged(LevelConfig.WaveDef def, int maxWaves)
        {
            CanvasGroup grid = _enemyCountText._canvasGroup;

            if (_countIntroTween != null)
            {
                _countIntroTween.Kill(true);
            }
            if (_countScaleTween != null)
            {
                _countScaleTween.Kill(true);
            }
            if (_waveBarMorph != null)
            {
                _waveBarMorph.Kill(true);
            }

            _countIntroTween = grid.DOFade(0, _flowIndicatorData.enemyCountFadeTime).SetEase(_flowIndicatorData.enemyCountFadeEaseType).OnComplete(() =>
            {
                _enemyCountText.SetText(def.enemyCount.ToString());

                _countIntroTween = grid.DOFade(1, _flowIndicatorData.enemyCountFadeTime).
                                   SetEase(_flowIndicatorData.enemyCountFadeEaseType).
                                   OnComplete(() =>
                {
                    _countScaleTween = _enemyCountText.transform.DOScale(_flowIndicatorData.enemyCountScale, _flowIndicatorData.enemyCountScaleTime).
                                       SetEase(_flowIndicatorData.enemyCountScaleEaseType).
                                       SetLoops(2, LoopType.Yoyo);
                });
            });

            RectTransform bar = _enemyWaveBar._rectTransform;

            _waveBarMorph = bar.DOSizeDelta(new Vector2(_flowIndicatorData.waveBarHiddenWidth, bar.sizeDelta.y), _flowIndicatorData.waveBarMorphSpeed).
                            SetEase(_flowIndicatorData.waveBarMorphEaseType).OnComplete(() =>
            {
                //Set Wave Progress Text
                _enemyWaveText.SetText((def.waveIndex + 1).ToString() + "/" + maxWaves);
                _waveBarMorph = bar.DOSizeDelta(new Vector2(_flowIndicatorData.waveBarVisibleWidth, bar.sizeDelta.y), _flowIndicatorData.waveBarMorphSpeed).
                                SetEase(_flowIndicatorData.waveBarMorphEaseType);
            });
        }
 public virtual void OnWaveChanged(LevelConfig.WaveDef def, int maxWaves)
 {
 }