public void TakeDamage(int damage) { if (_currentHealth > 0) { AudioHelper.PlayClip2D(_enemyDamaged, 0.25f); _currentHealth -= damage; } if (_currentHealth <= 0) { AudioHelper.PlayClip2D(_enemyDeath, 0.25f); _levelController.IncreaseScore(_scoreToAdd); _levelController.IncreaseMultiplier(); if (this.CompareTag("Boss")) { _levelController.Victory(); } DestroyObject(); } }