Exemplo n.º 1
0
        public void TestDecodeStoryboardEvents()
        {
            var decoder = new LegacyBeatmapDecoder();

            using (var resStream = Resource.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
                using (var stream = new StreamReader(resStream))
                {
                    var storyboard = decoder.GetStoryboardDecoder().DecodeStoryboard(stream);

                    Assert.IsTrue(storyboard.HasDrawable);
                    Assert.AreEqual(4, storyboard.Layers.Count());

                    StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
                    Assert.IsNotNull(background);
                    Assert.AreEqual(16, background.Elements.Count());
                    Assert.IsTrue(background.EnabledWhenFailing);
                    Assert.IsTrue(background.EnabledWhenPassing);
                    Assert.AreEqual("Background", background.Name);

                    StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
                    Assert.IsNotNull(fail);
                    Assert.AreEqual(0, fail.Elements.Count());
                    Assert.IsTrue(fail.EnabledWhenFailing);
                    Assert.IsFalse(fail.EnabledWhenPassing);
                    Assert.AreEqual("Fail", fail.Name);

                    StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
                    Assert.IsNotNull(pass);
                    Assert.AreEqual(0, pass.Elements.Count());
                    Assert.IsFalse(pass.EnabledWhenFailing);
                    Assert.IsTrue(pass.EnabledWhenPassing);
                    Assert.AreEqual("Pass", pass.Name);

                    StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
                    Assert.IsNotNull(foreground);
                    Assert.AreEqual(151, foreground.Elements.Count());
                    Assert.IsTrue(foreground.EnabledWhenFailing);
                    Assert.IsTrue(foreground.EnabledWhenPassing);
                    Assert.AreEqual("Foreground", foreground.Name);

                    int spriteCount    = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
                    int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
                    int sampleCount    = background.Elements.Count(x => x.GetType() == typeof(StoryboardSample));

                    Assert.AreEqual(15, spriteCount);
                    Assert.AreEqual(1, animationCount);
                    Assert.AreEqual(0, sampleCount);
                    Assert.AreEqual(background.Elements.Count(), spriteCount + animationCount + sampleCount);

                    var sprite = background.Elements.ElementAt(0) as StoryboardSprite;
                    Assert.NotNull(sprite);
                    Assert.IsTrue(sprite.HasCommands);
                    Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
                    Assert.IsTrue(sprite.IsDrawable);
                    Assert.AreEqual(Anchor.Centre, sprite.Origin);
                    Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);

                    var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
                    Assert.NotNull(animation);
                    Assert.AreEqual(141175, animation.EndTime);
                    Assert.AreEqual(10, animation.FrameCount);
                    Assert.AreEqual(30, animation.FrameDelay);
                    Assert.IsTrue(animation.HasCommands);
                    Assert.AreEqual(new Vector2(320, 240), animation.InitialPosition);
                    Assert.IsTrue(animation.IsDrawable);
                    Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
                    Assert.AreEqual(Anchor.Centre, animation.Origin);
                    Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path);
                    Assert.AreEqual(78993, animation.StartTime);
                }
        }