private void OnEnable() { if (learningTrigger == null) { learningTrigger = GameObject.FindObjectOfType <LearningTriggerAndNPCSpeechMeter>(); } learningTrigger.SeenEvent += UpdateUI; }
void Start() { CameraStartSet = false; CameraEndSet = false; LearningAndSpeechManager = FindObjectOfType <LearningTriggerAndNPCSpeechMeter>(); DetectionCamera.gameObject.SetActive(false); CameraState = DetectionCameraState.Inactive; NPCS = FindObjectsOfType <NPC>(); ListofNPCS.AddRange(NPCS); AddCameraPositions(); }