Exemplo n.º 1
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new HotbarButtonData[6];
     for(int i = 0;i < _Field0.Length;i++)
     {
         _Field0[i] = new HotbarButtonData();
         _Field0[i].Parse(buffer);
     }
     Field1 = new HotbarButtonData();
     Field1.Parse(buffer);
     Field2 = (byte)buffer.ReadInt(8);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = new HirelingSavedData();
     Field5.Parse(buffer);
     Field6 = buffer.ReadInt(32);
     Field7 = new LearnedLore();
     Field7.Parse(buffer);
     Field8 = new ActiveSkillSavedData[6];
     for(int i = 0;i < _Field8.Length;i++)
     {
         _Field8[i] = new ActiveSkillSavedData();
         _Field8[i].Parse(buffer);
     }
     snoTraits = new int[3];
     for(int i = 0;i < _snoTraits.Length;i++) _snoTraits[i] = buffer.ReadInt(32);
     Field10 = new SavePointData();
     Field10.Parse(buffer);
 }
Exemplo n.º 2
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new HotbarButtonData[9];
     for(int i = 0;i < _Field0.Length;i++)
     {
         _Field0[i] = new HotbarButtonData();
         _Field0[i].Parse(buffer);
     }
     Field1 = new SkillKeyMapping[15];
     for(int i = 0;i < _Field1.Length;i++)
     {
         _Field1[i] = new SkillKeyMapping();
         _Field1[i].Parse(buffer);
     }
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new HirelingSavedData();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     Field6 = new LearnedLore();
     Field6.Parse(buffer);
     snoActiveSkills = new int[6];
     for(int i = 0;i < _snoActiveSkills.Length;i++) _snoActiveSkills[i] = buffer.ReadInt(32);
     snoTraits = new int[3];
     for(int i = 0;i < _snoTraits.Length;i++) _snoTraits[i] = buffer.ReadInt(32);
     Field9 = new SavePointData();
     Field9.Parse(buffer);
 }