Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Time.time > nextState)
        {
            state = ((state + 1) % 3);

            switch (state)
            {
            case 0:
                LeanPool.Destroy(transform.GetChild(0).gameObject);
                break;

            case 1:
                shootLaser(laserSight);
                break;

            case 2:
                LeanPool.Destroy(transform.GetChild(0).gameObject);
                shootLaser(laserBeam);
                // source.PlayOneShot (laserSound, 0.5f);
                break;
            }
            nextState = Time.time + 1 / stateLength[state];
        }
    }