Exemplo n.º 1
0
 public ReplayResult VerifyReplay(LeagueRuleSet leagueRuleSet)
 {
     switch (leagueRuleSet)
     {
     case LeagueRuleSet.Auzom:
         List <string> AuzomHosts = new List <string>()
         {
             "Auzom",
             "Auzom_Observer",
             "ThePaddii",
             "Auzom_gg"
         };
         if (!Info.FriendlyName.Contains("fpp"))
         {
             return(ReplayResult.NotFPP);    //Server was not First-Person Perspective! Requirements states matches must be played in First-Person Perspective! (Rule 2)
         }
         if (Info.FriendlyName.Contains("official"))
         {
             return(ReplayResult.NotCustom);    //Server was Official! Requirements states matches must be played in custom servers!
         }
         if (Summary.NumTeammates < 3)
         {
             return(ReplayResult.InsufficientTeammates);    //There were not enough teammates! Requirements states atleast 3 people must be in a sqaud! (Rule 3.6, Bullet 3)
         }
         if (AuzomHosts.Contains(Info.CustomHost))
         {
             return(ReplayResult.Verified);    //Verified list of Custom Game Hosters ([3:52 PM] MrPandasaur: Auzom, Auzom_Observer, ThePaddii and maybe Auzom_gg)
         }
         else
         {
             return(ReplayResult.NotFromVerifiedHostedGame);   //Replay wasn't hosted by any custom game hosters from the verified list of Custom Game Hosters
         }
     }
     return(ReplayResult.Verified);
 }
Exemplo n.º 2
0
        /// <summary>
        ///     Retrieves a List of All League Rule Sets.
        /// </summary>
        /// <returns></returns>
        public async Task <List <LeagueRuleSet> > GetAllLeagueRuleSetsAsync()
        {
            var request = new Request(User_Agent);

            await request.Get($"{Api_Url}league-rules");

            List <LeagueRuleSet> ruleSets = new List <LeagueRuleSet>();

            foreach (JObject obj in JArray.Parse(request.Response))
            {
                LeagueRuleSet ruleSet = new LeagueRuleSet(obj);
                ruleSets.Add(ruleSet);
            }

            return(ruleSets);
        }