Exemplo n.º 1
0
    public void LevelOneCheese()
    {
        userSum  = 0;
        enemySum = 0;
        foreach (GameObject x in enemyPlayingTeam)
        {
            LeaguePlayerScript enem = x.GetComponent <LeaguePlayerScript>();
            enem.randValue = Random.Range(1, 3);
            enem.UseAbility();
            Debug.Log(enem.name + " : " + enem.randValue);
            enemySum = enemySum + enem.randValue;
        }

        foreach (LeaguePlayerScript x in userPlayingTeam)
        {
            x.randValue = Random.Range(1, 3);
            x.UseAbility();
            Debug.Log(x.name + " : " + x.randValue);
            userSum = userSum + x.randValue;
        }

        if (userSum >= enemySum)
        {
            Debug.Log("victory");
        }
    }
Exemplo n.º 2
0
    // Update is called once per frame



    public void AssignPlayersToTeam()
    {
        for (int i = 0; i < 5; i++)
        {
            playerSlots[i].GetComponent <BattleSlotScript>().player = teamManager.userTeamRoster[i];
            playerSlots[i].GetComponent <BattleSlotScript>().AssignSprites();
        }

        teamManager.AssignTeam();
        userPlayingTeam  = teamManager.userPlayingTeam;
        enemyPlayingTeam = enemyManager.enemyTeam1;
        int countPlayer = 0;

        foreach (LeaguePlayerScript x in userPlayingTeam)
        {
            x.enemyLaner = enemyPlayingTeam[countPlayer].GetComponent <LeaguePlayerScript>();
            countPlayer++;
        }
        countPlayer = 0;
        foreach (GameObject x in enemyPlayingTeam)
        {
            LeaguePlayerScript enem = x.GetComponent <LeaguePlayerScript>();
            enem.enemyLaner = userPlayingTeam[countPlayer];
            countPlayer     = 0;
        }
    }
Exemplo n.º 3
0
    public void StartBattle()
    {
        foreach (LeaguePlayerScript x in userPlayingTeam)
        {
            x.GetRandomValue();
            Debug.Log(x.name + " : " + x.randValue);
            userSum = userSum + x.randValue;
        }
        foreach (GameObject x in enemyPlayingTeam)
        {
            LeaguePlayerScript enem = x.GetComponent <LeaguePlayerScript>();
            enem.GetRandomValue();
            Debug.Log(enem.name + " : " + enem.randValue);
            enemySum = enemySum + enem.randValue;
        }

        Debug.Log(userSum);
        Debug.Log(enemySum);

        userSum  = 0;
        enemySum = 0;
        foreach (GameObject x in enemyPlayingTeam)
        {
            LeaguePlayerScript enem = x.GetComponent <LeaguePlayerScript>();
            enem.UseAbility();
            Debug.Log(enem.name + " : " + enem.randValue);
            enemySum = enemySum + enem.randValue;
        }

        foreach (LeaguePlayerScript x in userPlayingTeam)
        {
            x.UseAbility();
            Debug.Log(x.name + " : " + x.randValue);
            userSum = userSum + x.randValue;
        }

        Debug.Log(userSum);
        Debug.Log(enemySum);
    }
Exemplo n.º 4
0
    public void CreatePlayer()
    {
        GameObject         player       = Instantiate(playerPrefab, new Vector3(50f, 50f, 0), Quaternion.identity);
        LeaguePlayerScript playerScript = player.GetComponent <LeaguePlayerScript>();

        playerScript.name = listOfNames[playerListIndex];


        int randMinValue = Random.Range(minValue, maxValue - 1);

        playerScript.minValue = randMinValue;

        int randMaxValue = 0;

        while (randMinValue > randMaxValue)
        {
            randMaxValue = Random.Range(minValue, maxValue);
        }

        playerScript.maxValue = randMaxValue;

        playerScript.maxValue = randMaxValue;

        playerScript.skill = listOfAbilities[playerListIndex];
        playerScript.AssignSkill();

        jacket = playerScript.jacket;
        hat    = playerScript.hat;

        jacket.GetComponent <SpriteRenderer>().sprite = jacketList[playerListIndex];
        hat.GetComponent <SpriteRenderer>().sprite    = hatList[playerListIndex];

        playerListIndex++;

        buttonList[buttonIndex].GetComponent <CharacterButtonPickScript>().player = player;
        buttonList[buttonIndex].GetComponent <CharacterButtonPickScript>().AssignSprites();
        buttonIndex++;
    }