public static GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM[] Convert(GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM[] skillDetailsMaster) { List <GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM> list = new List <GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM>(); GameWebAPI.RespDataMA_GetSkillM.SkillM[] skillM = MasterDataMng.Instance().RespDataMA_SkillM.skillM; foreach (GameWebAPI.RespDataMA_GetSkillM.SkillM skillM2 in skillM) { List <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM> list2 = new List <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM>(); List <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM> list3 = new List <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM>(); foreach (GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM receiveSkillDetailM in skillDetailsMaster) { if (receiveSkillDetailM.skillId == skillM2.skillId) { list2.Add(receiveSkillDetailM); } else { list3.Add(receiveSkillDetailM); } } if (!list2.Any <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM>()) { UnityEngine.Debug.LogWarning("skillId " + skillM2.skillId + " " + skillM2.name); } while (list2.Any <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM>()) { List <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM> list4 = new List <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM>(); List <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM> list5 = new List <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM>(); foreach (GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM receiveSkillDetailM2 in list2) { if (receiveSkillDetailM2.subId == list2[0].subId) { list4.Add(receiveSkillDetailM2); } else { list5.Add(receiveSkillDetailM2); } } try { GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM item; if (skillM2.type == "1") { item = LeaderSkillConverter.Convert(list4); } else { item = StandardSkillConverter.Convert(list4); } list.Add(item); list2 = list5; } catch (Exception ex) { UnityEngine.Debug.LogError(string.Concat(new string[] { "skillId ", skillM2.skillId, " ", skillM2.name, "\n", ex.Message })); break; } } skillDetailsMaster = list3.ToArray(); } return(list.ToArray()); }
public static GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM Convert(List <GameWebAPI.RespDataMA_GetSkillDetailM.ReceiveSkillDetailM> subSkillDetails) { GameWebAPI.RespDataMA_GetSkillDetailM.SkillDetailM result = null; LeaderSkillType leaderSkillType = (LeaderSkillType)subSkillDetails[0].effectType.ToInt32(); switch (leaderSkillType) { case LeaderSkillType.HpFollowingDamageUp: case LeaderSkillType.HpFollowingAttackUp: case LeaderSkillType.HpFollowingDefenceUp: case LeaderSkillType.HpFollowingSpecialAttackUp: case LeaderSkillType.HpFollowingSpecialDefenceUp: case LeaderSkillType.HpFollowingSpeedUp: case LeaderSkillType.HpFollowingHitRateUp: case LeaderSkillType.HpFollowingSatisfactionRateUp: result = LeaderSkillConverter.ConvertToHpFollowing(subSkillDetails.ToArray()); break; case LeaderSkillType.HpMaxDamageUp: case LeaderSkillType.HpMaxAttackUp: case LeaderSkillType.HpMaxDefenceUp: case LeaderSkillType.HpMaxSpecialAttackUp: case LeaderSkillType.HpMaxSpecialDefenceUp: case LeaderSkillType.HpMaxSpeedUp: case LeaderSkillType.HpMaxHitRateUp: case LeaderSkillType.HpMaxMachSatisfactionRateUp: result = LeaderSkillConverter.ConvertToHpMax(subSkillDetails.ToArray()); break; case LeaderSkillType.SpeciesMachDamageUp: case LeaderSkillType.SpeciesMachHpUp: case LeaderSkillType.SpeciesMachAttackUp: case LeaderSkillType.SpeciesMachDefenceUp: case LeaderSkillType.SpeciesMachSpecialAttackUp: case LeaderSkillType.SpeciesMachSpecialDefenceUp: case LeaderSkillType.SpeciesMachSpeedUp: case LeaderSkillType.SpeciesMachHitRateUp: case LeaderSkillType.SpeciesMachSatisfactionRateUp: result = LeaderSkillConverter.ConvertToSpeciesMach(subSkillDetails.ToArray()); break; case LeaderSkillType.DamageUp: case LeaderSkillType.HpUp: case LeaderSkillType.AttackUp: case LeaderSkillType.DefenceUp: case LeaderSkillType.SpecialAttackUp: case LeaderSkillType.SpecialDefenceUp: case LeaderSkillType.SpeedUp: case LeaderSkillType.HitRateUp: case LeaderSkillType.SatisfactionRateUp: result = LeaderSkillConverter.ConvertToUp(subSkillDetails.ToArray()); break; case LeaderSkillType.ToleranceUp: result = LeaderSkillConverter.ConvertToToleranceUp(subSkillDetails.ToArray()); break; default: UnityEngine.Debug.LogError("Not LeaderSkillType " + leaderSkillType); break; } return(result); }