Exemplo n.º 1
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 /// <summary>
 /// Initializes a new instance of the <see cref="ShaderPoolManager"/> class.
 /// </summary>
 /// <param name="device">The device.</param>
 /// <param name="cbPool">The cb pool.</param>
 public ShaderPoolManager(Device device, IConstantBufferPool cbPool)
 {
     shaderPools[Constants.VertexIdx]   = new ShaderPool(device, cbPool);
     shaderPools[Constants.DomainIdx]   = new ShaderPool(device, cbPool);
     shaderPools[Constants.HullIdx]     = new ShaderPool(device, cbPool);
     shaderPools[Constants.GeometryIdx] = new ShaderPool(device, cbPool);
     shaderPools[Constants.PixelIdx]    = new ShaderPool(device, cbPool);
     shaderPools[Constants.ComputeIdx]  = new ShaderPool(device, cbPool);
     layoutPool = new LayoutPool(device);
 }
Exemplo n.º 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="ShaderPoolManager"/> class.
 /// </summary>
 /// <param name="device">The device.</param>
 /// <param name="cbPool">The cb pool.</param>
 /// <param name="logger"></param>
 public ShaderPoolManager(Device device, IConstantBufferPool cbPool, LogWrapper logger)
 {
     shaderPools[Constants.VertexIdx]   = Collect(new ShaderPool(device, cbPool, logger));
     shaderPools[Constants.DomainIdx]   = Collect(new ShaderPool(device, cbPool, logger));
     shaderPools[Constants.HullIdx]     = Collect(new ShaderPool(device, cbPool, logger));
     shaderPools[Constants.GeometryIdx] = Collect(new ShaderPool(device, cbPool, logger));
     shaderPools[Constants.PixelIdx]    = Collect(new ShaderPool(device, cbPool, logger));
     shaderPools[Constants.ComputeIdx]  = Collect(new ShaderPool(device, cbPool, logger));
     layoutPool = Collect(new LayoutPool(device, logger));
 }
Exemplo n.º 3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ShaderPoolManager"/> class.
 /// </summary>
 /// <param name="device">The device.</param>
 /// <param name="cbPool">The cb pool.</param>
 public ShaderPoolManager(Device device, IConstantBufferPool cbPool)
 {
     shaderPools[ShaderStage.Vertex.ToIndex()]   = Collect(new ShaderPool(device, cbPool));
     shaderPools[ShaderStage.Domain.ToIndex()]   = Collect(new ShaderPool(device, cbPool));
     shaderPools[ShaderStage.Hull.ToIndex()]     = Collect(new ShaderPool(device, cbPool));
     shaderPools[ShaderStage.Geometry.ToIndex()] = Collect(new ShaderPool(device, cbPool));
     shaderPools[ShaderStage.Pixel.ToIndex()]    = Collect(new ShaderPool(device, cbPool));
     shaderPools[ShaderStage.Compute.ToIndex()]  = Collect(new ShaderPool(device, cbPool));
     layoutPool = Collect(new LayoutPool(device));
 }