public void AddLap(int lap) { LayoutElement lapNode = Instantiate(_lapNodePrefab); lapNode.transform.SetParent(_lapsContainer.transform); lapNode.transform.SetSiblingIndex(0); Text lapText = lapNode.GetComponentInChildren <Text>(); lapText.text = formatCounter(lap); }
public override GameObject CreateObject(Transform parent) { if (controllersTransformTemplate == null) { controllersTransformTemplate = Resources.FindObjectsOfTypeAll <LayoutElement>().First(x => x.name == "PositionX"); } LayoutElement baseSetting = Object.Instantiate(controllersTransformTemplate, parent, false); baseSetting.name = "BSMLSliderSetting"; GameObject gameObject = baseSetting.gameObject; T sliderSetting = gameObject.AddComponent <T>(); sliderSetting.slider = baseSetting.GetComponentInChildren <CustomFormatRangeValuesSlider>(); sliderSetting.slider.name = "BSMLSlider"; sliderSetting.slider.GetComponentInChildren <TextMeshProUGUI>().enableWordWrapping = false; (sliderSetting.slider as TextSlider).SetField("_enableDragging", true); (sliderSetting.slider.transform as RectTransform).anchorMin = new Vector2(1, 0); (sliderSetting.slider.transform as RectTransform).anchorMax = new Vector2(1, 1); (sliderSetting.slider.transform as RectTransform).sizeDelta = new Vector2(52, 0); (sliderSetting.slider.transform as RectTransform).pivot = new Vector2(1, 0.5f); (sliderSetting.slider.transform as RectTransform).anchoredPosition = new Vector2(0, 0); GameObject nameText = gameObject.transform.Find("Title").gameObject; LocalizedTextMeshProUGUI localizedText = ConfigureLocalizedText(nameText); TextMeshProUGUI text = nameText.GetComponent <TextMeshProUGUI>(); text.text = "Default Text"; text.rectTransform.anchorMax = Vector2.one; List <Component> externalComponents = gameObject.AddComponent <ExternalComponents>().components; externalComponents.Add(text); externalComponents.Add(localizedText); baseSetting.preferredWidth = 90; gameObject.SetActive(true); return(gameObject); }