Exemplo n.º 1
0
    private void updateBufferLayers()
    {
        if (transform.childCount != PropertiesSingleton.instance.bufferCount)
        {
            destroyLayersGO();

            for (int i = 0; i < PropertiesSingleton.instance.bufferCount; i++)
            {
                string  name     = "layer" + i;
                Vector3 position = PropertiesSingleton.getLayerZPosition(i);

                GameObject go = LayerUtil.createBufferLayer(BUFER_LAYER_SHADER_NAME, name, position, transform);
                go.AddComponent <LayerController>();
            }
        }
    }