private void LayerManager_LayerAdded(object sender, LayerAddedEvent e) { AddParticleRenderer(e.Layer); }
private void LayerManager_LayerAdded(object sender, LayerAddedEvent e) { AddParticleRenderer(e.Layer); }
private void LayerManager_LayerAdded(object sender, LayerAddedEvent e) { AddParticleRenderer(e.Layer); }
private void LayerManager_LayerAdded(object sender, LayerAddedEvent e) { AddParticleRenderer(e.Layer); }