Exemplo n.º 1
0
        internal ReplayAction ReadAction(GameField field)
        {
            String      str     = sr.ReadLine();
            String      type    = "";
            int         subNumb = 0;
            List <Cell> path    = new List <Cell>();

            while (!str.Contains("End action"))
            {
                if (str.Contains("Type"))
                {
                    str  = sr.ReadLine();
                    type = str;
                    str  = sr.ReadLine();
                }
                if (str.Contains("Path"))
                {
                    str = sr.ReadLine();
                    while (!str.Contains("End path"))
                    {
                        path.Add(field.Field[Int32.Parse(str.Split(' ').ElementAt(0)), Int32.Parse(str.Split(' ').ElementAt(1))]);
                        str = sr.ReadLine();
                    }
                }
                if (str.Contains("Submarine"))
                {
                    str     = sr.ReadLine();
                    subNumb = Int32.Parse(str);
                    str     = sr.ReadLine();
                }
                str = sr.ReadLine();
            }
            AIAction action = null;

            switch (type)
            {
            case "Move":
                action = new Move(path);
                break;

            case "LaunchTorpedo":
                action = new LaunchTorpedo(path);
                break;

            case "PlaceMine":
                action = new PlaceMine(path);
                break;
            }
            return(new ReplayAction(action, subNumb));
        }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     damageScript  = FindObjectOfType <damageManager>();
     torpedoScript = FindObjectOfType <LaunchTorpedo>();
     subBody       = gameObject.GetComponent <Rigidbody>();
 }