// Start is called before the first frame update void Awake() { chaser = FindObjectOfType <Chaser>(); chaserPointer = FindObjectOfType <ChaserPointer>(); chaserPointer.GetComponent <FixedJoint2D>().connectedBody = chaser.GetComponent <Rigidbody2D>(); lar = FindObjectOfType <LaunchArcRenderer>(); audioSource = GetComponent <AudioSource>(); cameraMover = FindObjectOfType <CameraMover>(); }
// This will be changed later. Probably void Start() { state = TouchState.None; touchInputMask = 1 << LayerMask.NameToLayer("UI"); touchPoints = new Vector2[] { Vector2.zero, Vector2.zero }; cameraActivateDist = (float)Screen.width / 2.5f; lar = player.GetComponentInChildren <LaunchArcRenderer>(); dragDistance = 200f; }
private void Start() { cam = Camera.main; launchArcRenderer = GetComponent <LaunchArcRenderer>(); rb = GetComponent <Rigidbody2D>(); rb.isKinematic = true; coll = GetComponent <Collider2D>(); coll.enabled = false; }
public override void Start() { base.Start(); rocketSpawn = transform.GetChild(0); if (hasRangeFinder) { rangeFinder = rocketSpawn.GetChild(0).GetComponent <LaunchArcRenderer> (); rfVelocity = rangeFinderMinMaxVelocity.x; } }
void Start() { canShoot = true; canRotate = true; currentHealth = maxHealth; healthBarSystem.SetMaxHelthValue(maxHealth); launchArcRenderer = arcPredictrer.GetComponent <LaunchArcRenderer>(); maxAngle = spine.GetComponent <BowScript>().maxAngle; minAngle = spine.GetComponent <BowScript>().minAngle; }
// Use this for initialization void Start() { m_Player_Tr = GetComponent <Transform>(); m_Player_Rb = GetComponent <Rigidbody>(); m_Start = true; m_Grounded = false; m_Gage = 0f; m_JumpReady = false; m_Jump = false; m_ExplosionSound = Resources.Load <AudioClip>("Sounds/EXPLOSION_Distorted_04_Medium_stereo"); m_BeepSound = Resources.Load <AudioClip>("Sounds/8BIT_RETRO_Hit_Bump_Distorted_Thud_mono"); m_SuccesSound = Resources.Load <AudioClip>("Sounds/VOICE_RADIO_MALE_Success_1_mono"); m_BeepAudioSource.clip = m_BeepSound; m_ExplodeAudioSource.clip = m_ExplosionSound; SoundOnOff(m_GameManager.GetComponent <GameManagerScript>().GetEffectSoundBool()); m_LaunchArcRenderer = GetComponent <LaunchArcRenderer>(); m_LaunchArcRenderer.SetCharacterBoostPower(m_Boost_Power_Max); m_Gage_Up = true; gameObject.GetComponentInChildren <MeshCollider>().enabled = true; m_BeepColliderCollection = GetComponentsInChildren <BoxCollider>(); foreach (BoxCollider bc in m_BeepColliderCollection) { bc.enabled = true; } Transform[] trs = GetComponentsInChildren <Transform>(); foreach (Transform tr in trs) { if (tr.CompareTag("PlayerRender")) { m_BodyParts.Add(tr); } } m_GoalMade = false; m_Original_Color = new Color(0, 0.1098039f, 0.7490196f); m_JumpColor = new Color(0, 0, 0); }
// Use this for initialization void Start() { defaultScale = transform.localScale; groundY = transform.position.y; //Replace with raycasting larc = GetComponent <LaunchArcRenderer>(); }
private void Awake() { arcRender = GetComponent <LaunchArcRenderer>(); motion = GetComponent <Motion>(); }
void Awake() { Instance = this; g = Mathf.Abs(Physics2D.gravity.y); }